⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 daemorph.as

📁 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎
💻 AS
字号:
/*
 * Copyright 2007 (c) Tim Knip, ascollada.org.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */
 
package org.ascollada.core
{
	import org.ascollada.ASCollada;
	import org.ascollada.core.DaeEntity;
	import org.ascollada.utils.Logger;
		
	/**
	 * 
	 */
	public class DaeMorph extends DaeEntity
	{			
		public static const METHOD_NORMALIZED:String = "NORMALIZED";
		public static const METHOD_RELATIVE:String = "RELATIVE";
		
		public var source:String;
		
		public var targets:Array;
		
		public var weights:Array;
		
		public var method:String;
		
		/**
		 * 
		 * @param	node
		 * @return
		 */
		public function DaeMorph( node:XML = null ):void
		{
			super( node );
		}
		
		/**
		 * 
		 * @param	node
		 * @return
		 */
		override public function read( node:XML ):void
		{			
			if( node.localName() != ASCollada.DAE_CONTROLLER_MORPH_ELEMENT )
				return;
				
			super.read( node );
					
			// required - ref to morph's geometry
			this.source = getAttribute(node, ASCollada.DAE_SOURCE_ATTRIBUTE);
			
			// defaults to METHOD_NORMALIZED
			this.method = getAttribute(node, ASCollada.DAE_METHOD_ATTRIBUTE) == METHOD_RELATIVE ? METHOD_RELATIVE : METHOD_NORMALIZED;
			
			Logger.trace( "reading morph, source: " + this.source + " method: " + this.method);
			
			// exactly one targets element
			var targetNode:XML = getNode(node, ASCollada.DAE_TARGETS_ELEMENT);
		
			this.targets = this.weights = null;
			
			var sources:Object = new Object();
			var sourceList:XMLList = getNodeList(node, ASCollada.DAE_SOURCE_ELEMENT);
			for each( var sourceNode:XML in sourceList )
			{
				var source:DaeSource = new DaeSource(sourceNode);
				sources[source.id] = source;
			}
			
			var inputList:XMLList = getNodeList(targetNode, ASCollada.DAE_INPUT_ELEMENT);
			
			for each( var inputNode:XML in inputList )
			{
				var input:DaeInput = new DaeInput(inputNode);
				
				switch( input.semantic )
				{
					case ASCollada.DAE_TARGET_MORPH_INPUT:
						this.targets = sources[input.source].values;
						break;
						
					case ASCollada.DAE_WEIGHT_MORPH_INPUT:
						this.weights = sources[input.source].values;
						break;
						
					default:
						break;
				}
			}
			
			if( !this.targets )
				throw new Error( "Invalid morph, could not find morph-targets" );
			if( !this.weights )
				throw new Error( "Invalid morph, could not find morhp-weights!" );
		}
	}	
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -