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📄 ase.as

📁 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎
💻 AS
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/*
 *  PAPER    ON   ERVIS  NPAPER ISION  PE  IS ON  PERVI IO  APER  SI  PA
 *  AP  VI  ONPA  RV  IO PA     SI  PA ER  SI NP PE     ON AP  VI ION AP
 *  PERVI  ON  PE VISIO  APER   IONPA  RV  IO PA  RVIS  NP PE  IS ONPAPE
 *  ER     NPAPER IS     PE     ON  PE  ISIO  AP     IO PA ER  SI NP PER
 *  RV     PA  RV SI     ERVISI NP  ER   IO   PE VISIO  AP  VISI  PA  RV3D
 *  ______________________________________________________________________
 *  papervision3d.org ? blog.papervision3d.org ? osflash.org/papervision3d
 */

/*
 * Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

// ______________________________________________________________________
//                                                  GeometryObject3D: Ase
package org.papervision3d.objects.parsers
{
	import flash.display.BitmapData;
	import flash.events.*;
	import flash.net.URLLoader;
	import flash.net.URLRequest;
	
	import org.papervision3d.Papervision3D;
	import org.papervision3d.core.*;
	import org.papervision3d.core.geom.*;
	import org.papervision3d.core.geom.renderables.Triangle3D;
	import org.papervision3d.core.geom.renderables.Vertex3D;
	import org.papervision3d.core.proto.*;
	import org.papervision3d.events.FileLoadEvent;
	
	/**
	* The Ase class lets you load and parse ASE format objects exported from 3DS Max.
	* <p/>
	* Only the geometry and mapping of one mesh is currently parsed.
	* <p/>
	* For more complex objects, it is recommended to import Collada scenes with addCollada method.
	*/
	public class Ase extends TriangleMesh3D
	{
		/**
		* Whether or not the scene has been loaded.
		*/
		public var loaded :Boolean;
	
		/**
		* Default scaling value for constructor.
		*/
		static public var DEFAULT_SCALING  :Number = 1;
	
		/**
		* Internal scaling value.
		*/
		static public var INTERNAL_SCALING :Number = 50;
	
		// ___________________________________________________________________________________________________
		//                                                                                               N E W
		// NN  NN EEEEEE WW    WW
		// NNN NN EE     WW WW WW
		// NNNNNN EEEE   WWWWWWWW
		// NN NNN EE     WWW  WWW
		// NN  NN EEEEEE WW    WW
	
		/**
		* Creates a new Ase object that will load and parse a 3DS Max exported .ASE mesh.
		* <p/>
		* Only the geometry and mapping of one mesh is currently parsed.
		* <p/>
		* @param	material	A MaterialObject3D object that contains the material properties of the object.
		* <p/>
		* @param	filename	Filename of the .ASE object to parse.
		* <p/>
		* @param	scale		Scaling factor.
		* <p/>
		* @param	initObject	[optional] - An object that contains user defined properties with which to populate the newly created GeometryObject3D.
		* <p/>
		* It includes x, y, z, rotationX, rotationY, rotationZ, scaleX, scaleY scaleZ and a user defined extra object.
		* <p/>
		* If extra is not an object, it is ignored. All properties of the extra field are copied into the new instance. The properties specified with extra are publicly available.
		*/
		public function Ase( material:MaterialObject3D, filename:String, scale:Number=1, initObject:Object=null )
		{
			super( material, new Array(), new Array(), null, initObject );
	
			this._scaleAse = scale;
			this._filename = filename;
	
			this.loaded = false;
	
			loadAse( filename );
		}
	
	
		private function loadAse( filename:String ):void
		{
			_loaderAse = new URLLoader();
			_loaderAse.addEventListener( Event.COMPLETE, parseAse );
			_loaderAse.addEventListener( ProgressEvent.PROGRESS, progressHandler);
			_loaderAse.addEventListener( IOErrorEvent.IO_ERROR, ioErrorHandler);
	
	        var request:URLRequest = new URLRequest(filename);
	
			try
			{
	            _loaderAse.load(request);
			}
			catch(e:Error)
			{
				Papervision3D.log( "error in loading ase file" );
			}
		}
	
		// ___________________________________________________________________________________________________
		//                                                                                               A S E
		//   AA    SSSSS  EEEEEE
		//  AAAA  SS      EE
		// AA  AA  SSSS   EEEE
		// AAAAAA     SS  EE
		// AA  AA SSSSS   EEEEEE PARSER
	
		/**
		* Taken from w3d at http://blog.andre-michelle.com/2005/flash8-sourcecodes
		* By Andre Michelle, with much respect
		*/
	
		private function parseAse( e:Event ):void
		{
			var scale:Number = this._scaleAse;
			scale *= INTERNAL_SCALING;
	
			var vertices :Array = this.geometry.vertices = new Array();
			var faces    :Array = this.geometry.faces = new Array();
	
			var loader:URLLoader = URLLoader(e.target);
			var lines: Array = unescape(loader.data).split( '\r\n' );
	
			var line: String;
			var chunk: String;
			var content: String;
	
			var uvs:Array = new Array();
	
			var material :MaterialObject3D = this.material;
	
			while( lines.length )
			{
				line = String( lines.shift() );
	
				//-- clear white space from beginn
				line = line.substr( line.indexOf( '*' ) + 1 );
	
				//-- clear closing brackets
				if( line.indexOf( '}' ) >= 0 ) line = '';
	
				//-- get chunk description
				chunk = line.substr( 0, line.indexOf( ' ' ) );
	
				switch( chunk )
				{
					case 'MESH_VERTEX_LIST':
						try
						{
							while( ( content = String( lines.shift() ) ).indexOf( '}' ) < 0 )
							{
								content = content.split("*")[1];
	
								//content = content.split("    ").join("\t");
								var mvl: Array = content.split(  '\t' ); // separate here
	
								var x:Number = Number( mvl[1] ) * scale;
								var y:Number = Number( mvl[3] ) * scale;
								var z:Number = Number( mvl[2] ) * scale; // Swapped Y and Z
	
								vertices.push( new Vertex3D( x, y, z ) );
							}
						}
						catch(e:Error)
						{
							Papervision3D.log( "MESH_VERTEX_LIST error" );
						}
						break;
	
	
					case 'MESH_FACE_LIST':
						try
						{
							while( ( content = String( lines.shift() ) ).indexOf( '}' ) < 0 )
							{
								content = content.split("*")[1];
	
								var mfl: String = content.split('\t')[0]; // ignore: [MESH_SMOOTHING,MESH_MTLID]
								var drc: Array = mfl.split( ':' ); // separate here
	
								var con: String;
								con = drc[2]
								var a:Vertex3D = vertices[ int( con.substr( 0, con.lastIndexOf( ' ' ) ) ) ];
	
								con = drc[3];
								var b:Vertex3D = vertices[ int( con.substr( 0, con.lastIndexOf( ' ' ) ) ) ];
	
								con = drc[4];
								var c:Vertex3D = vertices[ int( con.substr( 0, con.lastIndexOf( ' ' ) ) ) ];
	
								// Swap b/c
								faces.push( new Triangle3D(this,[a, b, c], null, [new NumberUV(), new NumberUV(), new NumberUV()] ) );
							}
						}
						catch(e:Error)
						{
							Papervision3D.log( "MESH_FACE_LIST : " );
						}
						break;
	
					case 'MESH_TVERTLIST':
						try
						{
							while( ( content = String( lines.shift() ) ).indexOf( '}' ) < 0 )
							{
								content = content.split("*")[1];
	
								var mtvl: Array = content.split(  '\t' ); // separate here
								uvs.push( new NumberUV( parseFloat( mtvl[1] ), parseFloat( mtvl[2] ) ) );
							}
						}
						catch(e:Error)
						{
							Papervision3D.log( "MESH_TVERTLIST error" + e.message );
						}
						break;
	
	
					case 'MESH_TFACELIST':
						try
						{
							var num: int = 0;
	
							while( ( content = String( lines.shift() ) ).indexOf( '}' ) < 0 )
							{
	
								content = content.substr( content.indexOf( '*' ) + 1 );
								var mtfl: Array = content.split(  '\t' ); // separate here
	
								var faceUV:Array = faces[ num ].uv;
								faceUV[0] = uvs[ parseInt( mtfl[1] )];
								faceUV[1] = uvs[ parseInt( mtfl[2] )];
								faceUV[2] = uvs[ parseInt( mtfl[3] )];
								num++;
	
							}
						}
						catch(e:Error)
						{
							Papervision3D.log( "MESH_TFACELIST ERROR" + e.message );
						}
						break;
				}
			}
	
			
	
			// dispatch event
			var fileEvent:FileLoadEvent = new FileLoadEvent( FileLoadEvent.LOAD_COMPLETE, _filename );
			dispatchEvent( fileEvent );
	
			this.loaded = true;
			this.geometry.ready = true;
			Papervision3D.log( "Parsed ASE: " + this._filename + " [vertices:" + vertices.length + " faces:" + faces.length + "]" );
		}
	
		// ___________________________________________________________________________________________________
	
		private function ioErrorHandler(event:IOErrorEvent):void
		{
			var fileEvent:FileLoadEvent = new FileLoadEvent( FileLoadEvent.LOAD_ERROR, _filename );
			dispatchEvent( fileEvent );
			throw new Error("Ase: ioErrorHandler Error.");
		}
	
		private function progressHandler(event:ProgressEvent):void
		{
			Papervision3D.log("progressHandler loaded:" + event.bytesLoaded + " total: " + event.bytesTotal);
		}
	
		// ___________________________________________________________________________________________________
	
		private var _scaleAse  :Number;
	    private var _loaderAse :URLLoader;
		private var _filename  :String
	
		//private var log:XrayLog = new XrayLog();
		}
}

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