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/*
* PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA
* AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP
* PERVI ON PE VISIO APER IONPA RV IO PA RVIS NP PE IS ONPAPE
* ER NPAPER IS PE ON PE ISIO AP IO PA ER SI NP PER
* RV PA RV SI ERVISI NP ER IO PE VISIO AP VISI PA RV3D
* ______________________________________________________________________
* papervision3d.org ? blog.papervision3d.org ? osflash.org/papervision3d
*/
/*
* Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package org.papervision3d.objects.special
{
import org.papervision3d.core.geom.Lines3D;
import org.papervision3d.core.geom.renderables.Line3D;
import org.papervision3d.core.geom.renderables.Vertex3D;
import org.papervision3d.materials.LineMaterial;
/**
* @author Tim Knip
*/
public class UCS extends Lines3D
{
/**
*
* @param scale
* @param name
* @return
*/
public function UCS( scale:Number = 500, name:String = null ):void
{
super(new LineMaterial(), name);
var v0:Vertex3D = new Vertex3D();
var v1:Vertex3D = new Vertex3D(scale, 0, 0);
var v2:Vertex3D = new Vertex3D(0, scale, 0);
var v3:Vertex3D = new Vertex3D(0, 0, scale);
addLine( new Line3D(this, new LineMaterial(0xff0000), 0, v0, v1) );
addLine( new Line3D(this, new LineMaterial(0x00ff00), 0, v0, v2) );
addLine( new Line3D(this, new LineMaterial(0x0000ff), 0, v0, v3) );
}
}
}
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