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📄 abstractview.as.svn-base

📁 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎
💻 SVN-BASE
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package org.papervision3d.view{	import flash.display.Sprite;	import flash.events.Event;	import org.papervision3d.core.layers.RenderLayer;		import org.papervision3d.core.proto.CameraObject3D;	import org.papervision3d.core.render.BasicRenderEngine;	import org.papervision3d.scenes.Scene3D;		/**	 * @Author Ralph Hauwert	 */	public class AbstractView extends Sprite implements IView	{		protected var _camera:CameraObject3D;		protected var _height:Number;		protected var _width:Number;				public var scene:Scene3D;		public var viewport:Viewport3D;		public var renderer:BasicRenderEngine;				public function AbstractView()		{			super();					}				public function startRendering():void		{			addEventListener(Event.ENTER_FRAME, onRenderTick);			viewport.containerSprite.cacheAsBitmap = false;		}				public function stopRendering(reRender:Boolean = false, cacheAsBitmap:Boolean = false):void		{			removeEventListener(Event.ENTER_FRAME, onRenderTick);			if(reRender){				onRenderTick();				}			if(cacheAsBitmap){				viewport.containerSprite.cacheAsBitmap = true;			}else{				viewport.containerSprite.cacheAsBitmap = false;			}		}				public function singleRender():void		{			onRenderTick();		}				protected function onRenderTick(event:Event = null):void		{			renderer.renderScene(scene, camera, viewport);		}				public function get camera():CameraObject3D		{			return _camera;		}				public function set viewportWidth(width:Number):void		{			_width = width;			viewport.width = width;		}				public function get viewportWidth():Number		{			return _width;		}				public function set viewportHeight(height:Number):void		{			_height = height;			viewport.height = height;		}				public function get viewportHeight():Number		{			return _height;		}					}}

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