⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 bitmappixelateeffect.as.svn-base

📁 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎
💻 SVN-BASE
字号:
/**
* ...
* @author Default
* @version 0.1
*/

package org.papervision3d.core.effects {
	import flash.display.BitmapData;
	import flash.geom.Rectangle;
	
	import org.papervision3d.core.layers.*;

	public class BitmapPixelateEffect extends AbstractEffect{
		
		private var layer:BitmapEffectLayer;
		public var size:int;
		
		public function BitmapPixelateEffect(size:int = 4){
			
			this.size = size;
		}

		
		public override function attachEffect(layer:EffectLayer):void{
			
			this.layer = BitmapEffectLayer(layer);
			
		}
		public override function preRender():void{
			
			
		}
		
		public override function postRender():void{
			
			if(size <= 1)
				return;
			
			var xs:Number = Math.ceil(layer.canvas.width/size);
			var ys:Number = Math.ceil(layer.canvas.height/size);
			
			var xPos:Number = 1;
			var yPos:Number = 1;
			
			var rect:Rectangle = new Rectangle(1, 1, size, size);
			var canvas:BitmapData = layer.canvas;
			
			for(var i:Number = 0;i<=xs;i++){
				for(var j:Number = 0;j<=ys;j++){
					xPos = i*size+1;
					yPos = j*size+1;
					rect.x = xPos-size/2;
					rect.y = yPos-size/2;
					canvas.fillRect(rect, canvas.getPixel32(xPos, yPos));
					
				}
			}			
		}
	}
	
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -