📄 rendertriangle.as
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package org.papervision3d.core.render.command
{
/**
* @Author Ralph Hauwert
*/
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.geom.Point;
import org.papervision3d.core.layers.RenderLayer;
import org.papervision3d.core.geom.renderables.Triangle3D;
import org.papervision3d.core.geom.renderables.Vertex3DInstance;
import org.papervision3d.core.math.Matrix3D;
import org.papervision3d.core.math.Number3D;
import org.papervision3d.core.proto.MaterialObject3D;
import org.papervision3d.core.render.data.RenderHitData;
import org.papervision3d.core.render.data.RenderSessionData;
import org.papervision3d.core.render.draw.ITriangleDrawer;
import org.papervision3d.materials.BitmapMaterial;
public class RenderTriangle extends RenderableListItem implements IRenderListItem
{
private var position:Number3D = new Number3D();
public var triangle:Triangle3D;
public var container:RenderLayer;
public var renderer:ITriangleDrawer;
public var renderMat:MaterialObject3D;
public function RenderTriangle(triangle:Triangle3D):void
{
this.triangle = triangle;
renderableInstance = triangle;
renderable = Triangle3D;
}
override public function render(renderSessionData:RenderSessionData):void
{
container = triangle.material.renderLayer || triangle.instance.renderLayer || renderSessionData.defaultRenderLayer;
container.faceCount++;
container.screenDepth += this.screenDepth;
renderer.drawTriangle(triangle, container.drawLayer.graphics, renderSessionData);
}
override public function hitTestPoint2D(point:Point, renderhitData:RenderHitData):RenderHitData
{
renderMat = triangle.material;
if( !renderMat ) renderMat = triangle.instance.material;
if(renderMat.interactive){
var vPoint:Vertex3DInstance = new Vertex3DInstance(point.x, point.y);
var vx0:Vertex3DInstance = triangle.v0.vertex3DInstance;
var vx1:Vertex3DInstance = triangle.v1.vertex3DInstance;
var vx2:Vertex3DInstance = triangle.v2.vertex3DInstance;
if(sameSide(vPoint,vx0,vx1,vx2)){
if(sameSide(vPoint,vx1,vx0,vx2)){
if(sameSide(vPoint,vx2,vx0,vx1)){
return deepHitTest(triangle, vPoint, renderhitData);
}
}
}
}
return renderhitData;
}
public function sameSide(point:Vertex3DInstance, ref:Vertex3DInstance, a:Vertex3DInstance, b:Vertex3DInstance):Boolean
{
var n:Number = Vertex3DInstance.cross(Vertex3DInstance.sub(b,a), Vertex3DInstance.sub(point,a))*Vertex3DInstance.cross(Vertex3DInstance.sub(b,a), Vertex3DInstance.sub(ref,a));
return n>0;
}
private function deepHitTest(face:Triangle3D, vPoint:Vertex3DInstance, rhd:RenderHitData):RenderHitData
{
var v0:Vertex3DInstance = face.v0.vertex3DInstance;
var v1:Vertex3DInstance = face.v1.vertex3DInstance;
var v2:Vertex3DInstance = face.v2.vertex3DInstance;
var v0_x : Number = v2.x - v0.x;
var v0_y : Number = v2.y - v0.y;
var v1_x : Number = v1.x - v0.x;
var v1_y : Number = v1.y - v0.y;
var v2_x : Number = vPoint.x - v0.x;
var v2_y : Number = vPoint.y - v0.y;
var dot00 : Number = v0_x * v0_x + v0_y * v0_y;
var dot01 : Number = v0_x * v1_x + v0_y * v1_y;
var dot02 : Number = v0_x * v2_x + v0_y * v2_y;
var dot11 : Number = v1_x * v1_x + v1_y * v1_y;
var dot12 : Number = v1_x * v2_x + v1_y * v2_y;
var invDenom : Number = 1 / (dot00 * dot11 - dot01 * dot01);
var u : Number = (dot11 * dot02 - dot01 * dot12) * invDenom;
var v : Number = (dot00 * dot12 - dot01 * dot02) * invDenom;
var rv0_x : Number = face.v2.x - face.v0.x;
var rv0_y : Number = face.v2.y - face.v0.y;
var rv0_z : Number = face.v2.z - face.v0.z;
var rv1_x : Number = face.v1.x - face.v0.x;
var rv1_y : Number = face.v1.y - face.v0.y;
var rv1_z : Number = face.v1.z - face.v0.z;
var hx:Number = face.v0.x + rv0_x*u + rv1_x*v;
var hy:Number = face.v0.y + rv0_y*u + rv1_y*v;
var hz:Number = face.v0.z + rv0_z*u + rv1_z*v;
//From interactive utils
var uv:Array = face.uv;
var uu0 : Number = uv[0].u;
var uu1 : Number = uv[1].u;
var uu2 : Number = uv[2].u;
var uv0 : Number = uv[0].v;
var uv1 : Number = uv[1].v;
var uv2 : Number = uv[2].v;
var v_x : Number = ( uu1 - uu0 ) * v + ( uu2 - uu0 ) * u + uu0;
var v_y : Number = ( uv1 - uv0 ) * v + ( uv2 - uv0 ) * u + uv0;
if( triangle.material )
renderMat = face.material;
else
renderMat = face.instance.material;
var bitmap:BitmapData = renderMat.bitmap;
var width:Number = 1;
var height:Number = 1;
if(bitmap)
{
width = BitmapMaterial.AUTO_MIP_MAPPING ? renderMat.widthOffset : bitmap.width;
height = BitmapMaterial.AUTO_MIP_MAPPING ? renderMat.heightOffset : bitmap.height;
}
//end from interactive utils
rhd.displayObject3D = face.instance;
rhd.material = renderMat;
rhd.renderable = face;
rhd.hasHit = true;
position.x = hx;
position.y = hy;
position.z = hz;
Matrix3D.multiplyVector( face.instance.world, position );
rhd.x = position.x; //hx;
rhd.y = position.y; //hy;
rhd.z = position.z; //hz;
rhd.u = v_x * width;
rhd.v = height - v_y * height;
return rhd;
}
}
}
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