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📄 number3d.as.svn-base

📁 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎
💻 SVN-BASE
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/* *  PAPER    ON   ERVIS  NPAPER ISION  PE  IS ON  PERVI IO  APER  SI  PA *  AP  VI  ONPA  RV  IO PA     SI  PA ER  SI NP PE     ON AP  VI ION AP *  PERVI  ON  PE VISIO  APER   IONPA  RV  IO PA  RVIS  NP PE  IS ONPAPE *  ER     NPAPER IS     PE     ON  PE  ISIO  AP     IO PA ER  SI NP PER *  RV     PA  RV SI     ERVISI NP  ER   IO   PE VISIO  AP  VISI  PA  RV3D *  ______________________________________________________________________ *  papervision3d.org � blog.papervision3d.org � osflash.org/papervision3d *//* * Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */// ______________________________________________________________________//                                                               Number3Dpackage org.papervision3d.core.math{/*** The Number3D class represents a value in a three-dimensional coordinate system.** Properties x, y and z represent the horizontal, vertical and z the depth axes respectively.**/public class Number3D{	/**	* The horizontal coordinate value.	*/	public var x: Number;	/**	* The vertical coordinate value.	*/	public var y: Number;	/**	* The depth coordinate value.	*/	public var z: Number;	/**	* Creates a new Number3D object whose three-dimensional values are specified by the x, y and z parameters. If you call this constructor function without parameters, a Number3D with x, y and z properties set to zero is created.	*	* @param	x	The horizontal coordinate value. The default value is zero.	* @param	y	The vertical coordinate value. The default value is zero.	* @param	z	The depth coordinate value. The default value is zero.	*/	public function Number3D( x: Number=0, y: Number=0, z: Number=0 )	{		this.x = x;		this.y = y;		this.z = z;	}	/**	* Returns a new Number3D object that is a clone of the original instance with the same three-dimensional values.	*	* @return	A new Number3D instance with the same three-dimensional values as the original Number3D instance.	*/	public function clone():Number3D	{		return new Number3D( this.x, this.y, this.z );	}		/**	 * Copies the values of this number3d to the passed number3d.	 * 	 */	public function copyTo(n:Number3D):void	{		n.x = x;		n.y = y;		n.z = z;	}	// ______________________________________________________________________ MATH	/**	* Modulo	*/	public function get modulo():Number	{		return Math.sqrt( this.x*this.x + this.y*this.y + this.z*this.z );	}	/**	* Add	*/	public static function add( v:Number3D, w:Number3D ):Number3D	{		return new Number3D		(			v.x + w.x,			v.y + w.y,			v.z + w.z		);	}	/**	 * Substract.	 */	public static function sub( v:Number3D, w:Number3D ):Number3D	{		return new Number3D		(			v.x - w.x,			v.y - w.y,			v.z - w.z		);	}	/**	 * Dot product.	 */	public static function dot( v:Number3D, w:Number3D ):Number	{		return ( v.x * w.x + v.y * w.y + w.z * v.z );	}	/**	 * Cross product.	 */	public static function cross( v:Number3D, w:Number3D ):Number3D	{		return new Number3D((w.y * v.z) - (w.z * v.y), (w.z * v.x) - (w.x * v.z), (w.x * v.y) - (w.y * v.x));	}	/**	 * Normalize.	 */	public function normalize():void	{		var mod:Number = this.modulo;		if( mod != 0 && mod != 1)		{			this.x /= mod;			this.y /= mod;			this.z /= mod;		}	}	// ______________________________________________________________________	/**	* Returns a Number3D object with x, y and z properties set to zero.	*	* @return A Number3D object.	*/	static public function get ZERO():Number3D	{		return new Number3D( 0, 0, 0 );	}	/**	* Returns a string value representing the three-dimensional values in the specified Number3D object.	*	* @return	A string.	*/	public function toString(): String	{		return 'x:' + x + ' y:' + y + ' z:' + z;	}}}

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