⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 abstractlightshadematerial.as

📁 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎
💻 AS
字号:
package org.papervision3d.core.material{	import flash.utils.Dictionary;		import org.papervision3d.core.material.TriangleMaterial;	import org.papervision3d.core.math.Matrix3D;	import org.papervision3d.core.proto.LightObject3D;	import org.papervision3d.core.render.data.RenderSessionData;	import org.papervision3d.core.render.draw.ITriangleDrawer;	import org.papervision3d.core.render.material.IUpdateBeforeMaterial;	import org.papervision3d.materials.utils.LightMatrix;	import org.papervision3d.objects.DisplayObject3D;	public class AbstractLightShadeMaterial extends TriangleMaterial implements ITriangleDrawer, IUpdateBeforeMaterial	{			public var lightMatrices:Dictionary;		private var _light:LightObject3D;		protected static var lightMatrix:Matrix3D;				public function AbstractLightShadeMaterial()		{			super();			init();		}				protected function init():void		{			lightMatrices = new Dictionary();		}				public function updateBeforeRender(renderSessionData:RenderSessionData):void		{				var object:DisplayObject3D;			for each(object in objects){				lightMatrices[object] = LightMatrix.getLightMatrix(light, object,renderSessionData);			}		}				public function set light(light:LightObject3D):void		{			_light = light;		}				public function get light():LightObject3D		{			return _light;			}			}}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -