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📄 viewportobjectfilter.as

📁 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎
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package org.papervision3d.core.culling{	import flash.utils.Dictionary;		import org.papervision3d.objects.DisplayObject3D;	/**	 * @Author Ralph Hauwert	 */	public class ViewportObjectFilter implements IObjectCuller	{				protected var _mode:int;		protected var objects:Dictionary;				public function ViewportObjectFilter(mode:int):void		{			this.mode = mode;			init();		}				private function init():void		{			objects = new Dictionary(true);		}				public function testObject(object:DisplayObject3D):int		{			if(objects[object]){				if(_mode == ViewportObjectFilterMode.INCLUSIVE){					return 1;				}else if(_mode == ViewportObjectFilterMode.EXCLUSICE){					return 0;				}			}else{				if(_mode == ViewportObjectFilterMode.INCLUSIVE){					return 0;				}else if(_mode == ViewportObjectFilterMode.EXCLUSICE){					return 1;				}			}			return 0;		}				public function addObject(do3d:DisplayObject3D):void		{			objects[do3d] = do3d;		}				public function removeObject(do3d:DisplayObject3D):void		{			delete objects[do3d];		}				public function set mode(mode:int):void		{			_mode = mode;			}				public function get mode():int		{			return _mode;		}				public function destroy():void		{			objects = null;		}			}}

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