📄 mouse3d.as.svn-base
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/*
* PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA
* AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP
* PERVI ON PE VISIO APER IONPA RV IO PA RVIS NP PE IS ONPAPE
* ER NPAPER IS PE ON PE ISIO AP IO PA ER SI NP PER
* RV PA RV SI ERVISI NP ER IO PE VISIO AP VISI PA RV3D
* ______________________________________________________________________
* papervision3d.org � blog.papervision3d.org � osflash.org/papervision3d
*/
/*
* Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* @author De'Angelo Richardson
*/
package org.papervision3d.core.utils
{
import org.papervision3d.core.geom.renderables.Triangle3D;
import org.papervision3d.core.math.Matrix3D;
import org.papervision3d.core.math.Number3D;
import org.papervision3d.core.render.data.RenderHitData;
import org.papervision3d.objects.DisplayObject3D;
public class Mouse3D extends DisplayObject3D
{
static private var UP :Number3D = new Number3D(0, 1, 0);
static public var enabled :Boolean = false;
public function Mouse3D(initObject:Object=null):void
{
}
public function updatePosition( rhd:RenderHitData ):void
{
var face3d:Triangle3D = rhd.renderable as Triangle3D;
var position:Number3D = new Number3D(0, 0, 0);
var target:Number3D = new Number3D(face3d.faceNormal.x, face3d.faceNormal.y, face3d.faceNormal.z);
var zAxis:Number3D = Number3D.sub(target, position);
zAxis.normalize();
if (zAxis.modulo > 0.1)
{
var xAxis:Number3D = Number3D.cross(zAxis, UP);
xAxis.normalize();
var yAxis:Number3D = Number3D.cross(zAxis, xAxis);
yAxis.normalize();
var look:Matrix3D = this.transform;
look.n11 = xAxis.x;
look.n21 = xAxis.y;
look.n31 = xAxis.z;
look.n12 = -yAxis.x;
look.n22 = -yAxis.y;
look.n32 = -yAxis.z;
look.n13 = zAxis.x;
look.n23 = zAxis.y;
look.n33 = zAxis.z;
}
var m:Matrix3D = Matrix3D.IDENTITY;
this.transform = Matrix3D.multiply(face3d.instance.world, look);
x = rhd.x;
y = rhd.y;
z = rhd.z;
}
}
}
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