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📄 animationframe.as.svn-base

📁 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎
💻 SVN-BASE
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/*
 * PAPER    ON   ERVIS  NPAPER ISION  PE  IS ON  PERVI IO  APER  SI  PA
 * AP  VI  ONPA  RV  IO PA     SI  PA ER  SI NP PE     ON AP  VI ION AP
 * PERVI  ON  PE VISIO  APER   IONPA  RV  IO PA  RVIS  NP PE  IS ONPAPE
 * ER     NPAPER IS     PE     ON  PE  ISIO  AP     IO PA ER  SI NP PER
 * RV     PA  RV SI     ERVISI NP  ER   IO   PE VISIO  AP  VISI  PA  RV3D
 * ______________________________________________________________________
 * papervision3d.org + blog.papervision3d.org + osflash.org/papervision3d
 *
 * Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com.
 * 
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */
 
package org.papervision3d.core.animation.core
{
	public class AnimationFrame 
	{		
		public var frame:uint;
		
		public var duration:uint;
		
		public var nextFrame:uint;
		
		public var values:Array;
		
		public var name:String;
		
		public var type:uint;
		
		/**
		 * 
		 * @param	frame		Frame number on timeline. @see org.papervision3d.animation.core.AnimationEngine#NUM_FRAMES
		 * @param	duration	Duration of frame in frames.
		 * @param	vertices	Values for this frame.
		 * @param	name		A name for this frame. Make it unique :-)
		 * 
		 * @return
		 */
		public function AnimationFrame( frame:uint, duration:uint = 1, values:Array = null, name:String = "" ):void
		{
			this.frame = frame;
			this.duration = duration;
			this.values = values || new Array();
			this.name = name;
		}
	}
}

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