⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 shader.as

📁 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎
💻 AS
字号:
package org.papervision3d.materials.shaders{	import flash.display.BitmapData;	import flash.display.BlendMode;	import flash.display.Sprite;	import flash.events.EventDispatcher;	import flash.filters.BitmapFilter;	import flash.utils.Dictionary;		import org.papervision3d.core.geom.renderables.Triangle3D;	import org.papervision3d.core.render.data.RenderSessionData;	import org.papervision3d.core.render.shader.ShaderObjectData;	import org.papervision3d.objects.DisplayObject3D;		/**	 * @Author Ralph Hauwert	 */	public class Shader extends EventDispatcher implements IShader	{		protected var _filter:BitmapFilter;		protected var _blendMode:String = BlendMode.MULTIPLY;		protected var _object:DisplayObject3D;		protected var layers:Dictionary;				public function Shader()		{			super();			this.layers = new Dictionary(true);		}						public function renderLayer(triangle:Triangle3D, renderSessionData:RenderSessionData, sod:ShaderObjectData):void		{					}				public function renderTri(triangle:Triangle3D, renderSessionData:RenderSessionData, sod:ShaderObjectData, bmp:BitmapData):void		{					}				public function destroy():void		{					}				public function setContainerForObject(object:DisplayObject3D, layer:Sprite):void		{			layers[object] = layer;		}				public function set filter(filter:BitmapFilter):void		{			_filter = filter;		}				public function get filter():BitmapFilter		{			return _filter;			}				public function set layerBlendMode(blendMode:String):void		{			_blendMode = blendMode;		}				public function get layerBlendMode():String		{			return _blendMode;		}				public function updateAfterRender(renderSessionData:RenderSessionData, sod:ShaderObjectData):void		{					}			}}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -