lightshader.as.svn-base

来自「一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目」· SVN-BASE 代码 · 共 37 行

SVN-BASE
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package org.papervision3d.materials.shaders{	import org.papervision3d.core.proto.LightObject3D;	import org.papervision3d.core.render.data.RenderSessionData;	import org.papervision3d.core.render.shader.ShaderObjectData;	import org.papervision3d.materials.utils.LightMatrix;		/**	 * @Author Ralph Hauwert	 */	public class LightShader extends Shader implements IShader, ILightShader	{			public function LightShader():void		{			super();		}				public function set light(light:LightObject3D):void		{			_light = light;		}				public function get light():LightObject3D		{			return _light;			}				public function updateLightMatrix(sod:ShaderObjectData, renderSessionData:RenderSessionData):void		{			sod.lightMatrices[this] = LightMatrix.getLightMatrix(light, sod.object, renderSessionData);		}				private var _light:LightObject3D;			}}

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