shader.as.svn-base
来自「一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目」· SVN-BASE 代码 · 共 77 行
SVN-BASE
77 行
package org.papervision3d.materials.shaders{ import flash.display.BitmapData; import flash.display.BlendMode; import flash.display.Sprite; import flash.events.EventDispatcher; import flash.filters.BitmapFilter; import flash.utils.Dictionary; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.render.data.RenderSessionData; import org.papervision3d.core.render.shader.ShaderObjectData; import org.papervision3d.objects.DisplayObject3D; /** * @Author Ralph Hauwert */ public class Shader extends EventDispatcher implements IShader { protected var _filter:BitmapFilter; protected var _blendMode:String = BlendMode.MULTIPLY; protected var _object:DisplayObject3D; protected var layers:Dictionary; public function Shader() { super(); this.layers = new Dictionary(true); } public function renderLayer(triangle:Triangle3D, renderSessionData:RenderSessionData, sod:ShaderObjectData):void { } public function renderTri(triangle:Triangle3D, renderSessionData:RenderSessionData, sod:ShaderObjectData, bmp:BitmapData):void { } public function destroy():void { } public function setContainerForObject(object:DisplayObject3D, layer:Sprite):void { layers[object] = layer; } public function set filter(filter:BitmapFilter):void { _filter = filter; } public function get filter():BitmapFilter { return _filter; } public function set layerBlendMode(blendMode:String):void { _blendMode = blendMode; } public function get layerBlendMode():String { return _blendMode; } public function updateAfterRender(renderSessionData:RenderSessionData, sod:ShaderObjectData):void { } }}
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