📄 phongshader.as
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package org.papervision3d.materials.shaders{ import flash.display.BitmapData; import org.papervision3d.core.proto.LightObject3D; import org.papervision3d.materials.utils.LightMaps; /** * @Author Ralph Hauwert */ public class PhongShader extends EnvMapShader { public function PhongShader(light:LightObject3D, lightColor:int, ambientColor:int = 0x000000, specularLevel:int = 0, bumpMap:BitmapData = null, specularMap:BitmapData = null) { super(light, LightMaps.getPhongMap(lightColor, ambientColor, specularLevel), null, ambientColor, bumpMap, specularMap); } }}
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