phongshader.as

来自「一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目」· AS 代码 · 共 18 行

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package org.papervision3d.materials.shaders{	import flash.display.BitmapData;		import org.papervision3d.core.proto.LightObject3D;	import org.papervision3d.materials.utils.LightMaps;		/**	 *	@Author Ralph Hauwert	 */	public class PhongShader extends EnvMapShader	{		public function PhongShader(light:LightObject3D, lightColor:int, ambientColor:int = 0x000000, specularLevel:int = 0, bumpMap:BitmapData = null, specularMap:BitmapData = null)		{			super(light, LightMaps.getPhongMap(lightColor, ambientColor, specularLevel), null, ambientColor, bumpMap, specularMap);		}	}}

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