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📄 particlematerial.as

📁 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎
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package org.papervision3d.materials.special{	import flash.display.Graphics;		import org.papervision3d.core.geom.renderables.Particle;	import org.papervision3d.core.proto.MaterialObject3D;	import org.papervision3d.core.render.data.RenderSessionData;	import org.papervision3d.core.render.draw.IParticleDrawer;		/**	 * @Author Ralph Hauwert	 */	public class ParticleMaterial extends MaterialObject3D implements IParticleDrawer	{		public function ParticleMaterial(color:Number, alpha:Number)		{			super();			this.fillAlpha = alpha;			this.fillColor = color;		}				public function drawParticle(particle:Particle, graphics:Graphics, renderSessionData:RenderSessionData):void		{			graphics.beginFill(fillColor, fillAlpha);			if(particle.size == 0){				graphics.drawRect(particle.vertex3D.vertex3DInstance.x, particle.vertex3D.vertex3DInstance.y,1,1);			}else{				graphics.drawRect(particle.vertex3D.vertex3DInstance.x, particle.vertex3D.vertex3DInstance.y,particle.renderScale,particle.renderScale);			}			graphics.endFill();			renderSessionData.renderStatistics.particles++;		}			}}

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