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📄 compositematerial.as.svn-base

📁 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎
💻 SVN-BASE
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package org.papervision3d.materials.special{	import flash.display.BitmapData;	import flash.display.Graphics;	import flash.geom.Matrix;		import org.papervision3d.core.geom.renderables.Triangle3D;	import org.papervision3d.core.material.TriangleMaterial;	import org.papervision3d.core.proto.MaterialObject3D;	import org.papervision3d.core.render.data.RenderSessionData;	import org.papervision3d.core.render.draw.ITriangleDrawer;	public class CompositeMaterial extends TriangleMaterial implements ITriangleDrawer	{				private var materials:Array;				public function CompositeMaterial()		{			init();		}				private function init():void		{			materials = new Array();		}				public function addMaterial(material:MaterialObject3D):void		{			materials.push(material);		}				public function removeMaterial(material:MaterialObject3D):void		{			materials.splice(materials.indexOf(material),1);		}				public function removeAllMaterials(material:MaterialObject3D):void		{			materials = new Array();		}				override public function drawTriangle(face3D:Triangle3D, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData=null, altUV:Matrix = null):void		{			var num:int = 0;			for each(var n:MaterialObject3D in materials){				n.drawTriangle(face3D, graphics, renderSessionData);			}		}			}}

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