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📄 bitmapparticlematerial.as.svn-base

📁 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎
💻 SVN-BASE
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package org.papervision3d.materials.special{	import flash.display.BitmapData;	import flash.display.Graphics;	import flash.geom.Matrix;		import org.papervision3d.core.geom.renderables.Particle;	import org.papervision3d.core.render.data.RenderSessionData;	import org.papervision3d.core.render.draw.IParticleDrawer;	public class BitmapParticleMaterial extends ParticleMaterial implements IParticleDrawer	{				private var scaleMatrix:Matrix;				public function BitmapParticleMaterial(bitmap:BitmapData)		{			super(0,0);			this.bitmap = bitmap;			this.scaleMatrix = new Matrix();		}				override public function drawParticle(particle:Particle, graphics:Graphics, renderSessionData:RenderSessionData):void		{			scaleMatrix.a = particle.renderScale;			scaleMatrix.d = particle.renderScale;				scaleMatrix.tx = particle.vertex3D.vertex3DInstance.x;			scaleMatrix.ty = particle.vertex3D.vertex3DInstance.y;			graphics.beginBitmapFill(bitmap, scaleMatrix, false, smooth);			graphics.drawRect(particle.vertex3D.vertex3DInstance.x, particle.vertex3D.vertex3DInstance.y,particle.renderScale*particle.size,particle.renderScale*particle.size);			graphics.endFill();			renderSessionData.renderStatistics.particles++;					}			}}

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