📄 movieassetmaterial.as.svn-base
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/* * PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA * AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP * PERVI ON PE VISIO APER IONPA RV IO PA RVIS NP PE IS ONPAPE * ER NPAPER IS PE ON PE ISIO AP IO PA ER SI NP PER * RV PA RV SI ERVISI NP ER IO PE VISIO AP VISI PA RV3D * ______________________________________________________________________ * papervision3d.org � blog.papervision3d.org � osflash.org/papervision3d *//* * Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */// __________________________________________________________________________ MOVIE ASSET MATERIALpackage org.papervision3d.materials{ import flash.display.MovieClip; import flash.display.Sprite; import flash.utils.getDefinitionByName; import org.papervision3d.Papervision3D; import org.papervision3d.core.render.draw.ITriangleDrawer; /** * The MovieAssetMaterial class creates a texture from a MovieClip library symbol. * <p/> * The texture can be animated and/or transparent. * <p/> * The MovieClip's content needs to be top left aligned with the registration point. * <p/> * Materials collects data about how objects appear when rendered. */ public class MovieAssetMaterial extends MovieMaterial implements ITriangleDrawer { /** * By default, a MovieAssetMaterial is stored and resused, but there are times where a user may want a unique copy. set to true if you want a unique instance * created */ public var createUnique:Boolean = false; /** * A texture object. */ override public function get texture():Object { return this._texture; } /** * @private */ override public function set texture( asset:Object ):void { if( asset is String == false ) { Papervision3D.log("Error: MovieAssetMaterial.texture requires a String to be passed to create the MovieClip reference from the library"); return; } movie = Sprite(createMovie( String( asset ) )); bitmap = createBitmapFromSprite( movie ); _texture = asset; } // ______________________________________________________________________ NEW /** * The MovieAssetMaterial class creates a texture from a MovieClip library id. * * @param linkageID The linkage name of the MovieClip symbol in the library. * @param transparent [optional] - If it's not transparent, the empty areas of the MovieClip will be of fill32 color. Default value is false. * @param initObject [optional] - An object that contains additional properties with which to populate the newly created material. */ public function MovieAssetMaterial( linkageID:String="", transparent:Boolean=false, animated:Boolean=false, createUnique:Boolean=false, precise:Boolean = false) { movieTransparent = transparent; this.animated = animated; this.createUnique = createUnique; this.precise = precise; if( linkageID.length > 0 ) texture = linkageID; } // ______________________________________________________________________ CREATE BITMAP /* * since we need to pass a movieclip reference to MovieMaterial, I changed this method * from createBitmap, to createMovie. the super's constructor will take care of * creating the actual bitmap reference * */ protected function createMovie( asset:* ):MovieClip { // Remove previous bitmap if( this._texture != asset ) { _count[this._texture]--; var prevMovie:MovieClip = _library[this._texture]; if( prevMovie && _count[this._texture] == 0 ) { _library[this._texture] = null; } } // Retrieve from library or... var movie:MovieClip = _library[asset]; var MovieAsset:Class; // ...attachMovie if( ! movie ) { MovieAsset = getDefinitionByName( asset ) as Class; movie = new MovieAsset(); _library[asset] = movie; _count[asset] = 0; } else if( createUnique ) { MovieAsset = getDefinitionByName( asset ) as Class; movie = new MovieAsset(); } else { _count[asset]++; } // Create Bitmap return movie; } override protected function destroy():void { super.destroy(); bitmap.dispose(); } static private var _library :Object = new Object(); static private var _count :Object = new Object(); }}
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