📄 bitvector.as
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/**
* DATA STRUCTURES FOR GAME PROGRAMMERS
* Copyright (c) 2007 Michael Baczynski, http://www.polygonal.de
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package de.polygonal.ds
{
/**
* A bitvector is meant to condense bit values (or booleans) into
* an array as close as possible so that no space is wasted.
*/
public class BitVector
{
private var _bits:Array;
private var _arrSize:int;
private var _bitSize:int;
/**
* Creates a bitvector with a given number of bits.
* Each cell holds a 31-bit signed integer.
*
* @param bits The total number of bits.
*/
public function BitVector(bits:int)
{
_bits = [];
_arrSize = 0;
resize(bits);
}
/**
* The total number of bits.
*/
public function get bitCount():int
{
return _arrSize * 31;
}
/**
* The total number of cells.
*/
public function get cellCount():int
{
return _arrSize;
}
/**
* Gets a bit from a given index.
*
* @param index The index of the bit.
*/
public function getBit(index:int):int
{
var bit:int = index % 31;
return (_bits[(index / 31) >> 0] & (1 << bit)) >> bit;
}
/**
* Sets a bit at a given index.
*
* @param index The index of the bit.
* @param b The boolean flag to set.
*/
public function setBit(index:int, b:Boolean):void
{
var cell:int = index / 31;
var mask:int = 1 << index % 31;
_bits[cell] = b ? (_bits[cell] | mask) : (_bits[cell] & (~mask));
}
/**
* Resizes the bitvector to an appropriate number of bits.
*
* @param size The total number of bits.
*/
public function resize(size:int):void
{
if (size == _bitSize) return;
_bitSize = size;
//convert the bit-size to integer-size
if (size % 31 == 0)
size /= 31;
else
size = (size / 31) + 1;
if (size < _arrSize)
{
_bits.splice(size);
_arrSize = size;
}
else
{
_bits = _bits.concat(new Array(size - _arrSize));
_arrSize = _bits.length;
}
}
/**
* Resets all bits to 0;
*/
public function clear():void
{
var k:int = _bits.length;
for (var i:int = 0; i < k; i++)
_bits[i] = 0;
}
/**
* Sets each bit to 1.
*/
public function setAll():void
{
var k:int = _bits.length;
for (var i:int = 0; i < k; i++)
_bits[i] = int.MAX_VALUE;
}
/**
* Returns a string representing the current object.
*/
public function toString():String
{
return "[BitVector, size=" + _bitSize + "]";
}
}
}
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