📄 arrayedshellsort.as
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/**
* DATA STRUCTURES FOR GAME PROGRAMMERS
* Copyright (c) 2007 Michael Baczynski, http://www.polygonal.de
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package de.polygonal.ds.sort
{
public function arrayedShellSort(a:Array):void
{
var size:int = a.length;
var i:int, j:int, increment:int, temp:int;
increment = size >> 1;
while (increment > 0)
{
for (i = increment; i < size; i++)
{
temp = a[j = i];
while ((j >= increment) && (a[int(j - increment)] > temp))
{
a[j] = a[int(j - increment)];
j -= increment;
}
a[j] = temp;
}
if (increment == 2)
increment = 1;
else
increment /= 2.2;
}
}
}
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