📄 dlinkedinsertionsort.as
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/**
* DATA STRUCTURES FOR GAME PROGRAMMERS
* Copyright (c) 2007 Michael Baczynski, http://www.polygonal.de
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package de.polygonal.ds.sort
{
import de.polygonal.ds.DListNode;
public function dLinkedInsertionSort(node:DListNode, descending:Boolean = false):DListNode
{
if (!node) return null;
var h:DListNode = node, p:DListNode, n:DListNode, m:DListNode, i:DListNode, val:*;
if (descending)
{
n = h.next;
while (n)
{
m = n.next;
p = n.prev;
if (p.data < n.data)
{
i = p;
while (i.prev)
{
if (i.prev.data < n.data)
i = i.prev;
else
break;
}
if (m)
{
p.next = m;
m.prev = p;
}
else
p.next = null;
if (i == h)
{
n.prev = null;
n.next = i;
i.prev = n;
h = n;
}
else
{
n.prev = i.prev;
i.prev.next = n;
n.next = i;
i.prev = n;
}
}
n = m;
}
return h;
}
else
{
n = h.next;
while (n)
{
m = n.next;
p = n.prev;
if (p.data > n.data)
{
i = p;
while (i.prev)
{
if (i.prev.data > n.data)
i = i.prev;
else
break;
}
if (m)
{
p.next = m;
m.prev = p;
}
else
p.next = null;
if (i == h)
{
n.prev = null;
n.next = i;
i.prev = n;
h = n;
}
else
{
n.prev = i.prev;
i.prev.next = n;
n.next = i;
i.prev = n;
}
}
n = m;
}
return h;
}
}
}
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