📄 slistiterator.as
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/** * DATA STRUCTURES FOR GAME PROGRAMMERS * Copyright (c) 2007 Michael Baczynski, http://www.polygonal.de * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */package de.polygonal.ds{ /** * A singly linked list iterator. */ public class SListIterator implements Iterator { /** * The node the iterator is pointing. */ public var node:SListNode; /** * The list of the iterator is referenced. */ public var list:SLinkedList; /** * Initializes a new SListIterator instance pointing to a given node. * Usually created by invoking SLinkedList.getIterator(). * * @param list The linked list the iterator should use. * @param node The iterator's initial node. */ public function SListIterator(list:SLinkedList = null, node:SListNode = null) { this.list = list; this.node = node; } /** * Returns the current node's data while * moving the iterator forward by one position. */ public function next():* { if (hasNext()) { var obj:* = node.data; node = node.next; return obj; } return null; } /** * Checks if a next node exists. */ public function hasNext():Boolean { return Boolean(node); } /** * Read/writes the current node's data. * * @return The data. */ public function get data():* { if (node) return node.data; return null; } public function set data(obj:*):void { node.data = obj; } /** * Moves the iterator to the start of the list. */ public function start():void { if (list) node = list.head; } /** * Moves the iterator to the end of the list. */ public function end():void { if (list) node = list.tail; } /** * Moves the iterator to the next node. */ public function forth():void { if (node) node = node.next; } /** * Checks if the current referenced node is valid. * * @return True if the node exists, otherwise false. */ public function valid():Boolean { return Boolean(node); } /** * Removes the node the iterator is * pointing to. * * @return True if the removal succeeded, otherwise false. */ public function remove():Boolean { return list.remove(this); } /** * Returns a string representing the current object. */ public function toString():String { return "{SListIterator: data=" + node.data + "}"; } }}
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