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📄 slistiterator.as

📁 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎
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/** * DATA STRUCTURES FOR GAME PROGRAMMERS * Copyright (c) 2007 Michael Baczynski, http://www.polygonal.de * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */package de.polygonal.ds{	/**	 * A singly linked list iterator.	 */	public class SListIterator implements Iterator	{		/**		 * The node the iterator is pointing.		 */		public var node:SListNode;				 /**		 * The list of the iterator is referenced.		 */		public var list:SLinkedList;				/**		 * Initializes a new SListIterator instance pointing to a given node.		 * Usually created by invoking SLinkedList.getIterator().		 * 		 * @param list The linked list the iterator should use.		 * @param node The iterator's initial node. 		 */		public function SListIterator(list:SLinkedList = null, node:SListNode = null)		{			this.list = list;			this.node = node;		}				/**		 * Returns the current node's data while		 * moving the iterator forward by one position.		 */		public function next():*		{			if (hasNext())			{				var obj:* = node.data;				node = node.next;				return obj;			}			return null;		}				/**		 * Checks if a next node exists.		 */		public function hasNext():Boolean		{			return Boolean(node);		}				/**		 * Read/writes the current node's data.		 * 		 * @return The data.		 */		public function get data():*		{			if (node) return node.data;			return null;		}				public function set data(obj:*):void		{			node.data = obj;		}						/**		 * Moves the iterator to the start of the list.		 */		public function start():void		{			if (list) node = list.head;		}				/**		 * Moves the iterator to the end of the list.		 */		public function end():void		{			if (list) node = list.tail;		}				/**		 * Moves the iterator to the next node.		 */		public function forth():void		{			if (node) node = node.next;		}				/**		 * Checks if the current referenced node is valid.		 * 		 * @return True if the node exists, otherwise false.		 */		public function valid():Boolean		{			return Boolean(node);		}				/**		 * Removes the node the iterator is 		 * pointing to.		 * 		 * @return True if the removal succeeded, otherwise false.		 */		public function remove():Boolean		{			return list.remove(this);		}				/**		 * Returns a string representing the current object.		 */		public function toString():String		{			return "{SListIterator: data=" + node.data + "}";		}	}}

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