📄 slistnode.as
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/**
* DATA STRUCTURES FOR GAME PROGRAMMERS
* Copyright (c) 2007 Michael Baczynski, http://www.polygonal.de
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package de.polygonal.ds
{
/**
* A singly linked list node.
*
* The node acts as a data container and also
* holds a reference to next node in the list.
*/
public class SListNode implements LinkedListNode
{
/**
* The node's data.
*/
public var data:*;
/**
* The next node in the list being referenced.
*/
public var next:SListNode;
/**
* Initializes a new node that stores
* the given item.
*
* @param obj The data to store in the node.
*/
public function SListNode(obj:*)
{
data = obj;
next = null;
}
/**
* A helper function used solely by the SLinkedList class
* for node insertion.
*
* @param node The node after which this node is inserted.
*/
public function insertAfter(node:SListNode):void
{
node.next = next;
next = node;
}
/**
* Returns a string representing the current object.
*/
public function toString():String
{
return "[SListNode, data=" + data + "]";
}
}
}
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