📄 linkedqueue.as
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/** * DATA STRUCTURES FOR GAME PROGRAMMERS * Copyright (c) 2007 Michael Baczynski, http://www.polygonal.de * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */package de.polygonal.ds{ /** * A queue is a FIFO structure (First In, First Out). */ public class LinkedQueue implements Collection { private var _list:SLinkedList; /** * Initializes an empty linked queue. * You can pass an existing singly linked list * to provide queue-like access. * * @param list An existing list to use as a queue. */ public function LinkedQueue(list:SLinkedList = null) { if (list == null) _list = new SLinkedList(); else _list = list; } /** * The total number of items in the queue. */ public function get size():int { return _list.size; } /** * Indicates the front item. * * @return The front item or null if the * queue is empty. */ public function peek():* { if (_list.size > 0) return _list.head.data; return null; } /** * Indicates the most recently added item. * * @return The last item in the queue or * null if the queue is empty. */ public function back():* { if (_list.size > 0) return _list.tail.data; return null; } /** * Clears all elements. */ public function clear():void { _list.clear(); } /** * Enqueues some data. * * @param obj The data. */ public function enqueue(obj:*):void { _list.append(obj); } /** * Dequeues the front item. */ /** * Dequeues and returns the front item. * * @return The front item or null if the queue is empty. */ public function dequeue():* { if (_list.size > 0) { var front:* = _list.head.data; _list.removeHead(); return front; } return null; } /** * Returns a string representing the current object. */ public function toString():String { return "[LinkedQueue > " + _list + "]"; } /** * Prints out all elements in the queue (for debug/demo purposes). */ public function dump():String { return "LinkedQueue:\n" + _list.dump(); }
/** * Checks if a given item exists. * * @return True if the specified item is found, otherwise false. */
public function contains(obj:*):Boolean
{ return _list.contains(obj); }
/** * Creates an iterator object for traversing the queue. * * @return An iterator object. */
public function getIterator():Iterator
{ return _list.getIterator(); }
/** * Checks if the queue is empty. */
public function isEmpty():Boolean
{ return _list.size == 0; }
/** * Copies the queue's items into an array. */
public function toArray():Array
{ return _list.toArray(); } }}
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