📄 wconstraint.as
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/**
* WOW-Engine AS3 3D Physics Engine, http://www.wow-engine.com
* Copyright (c) 2007-2008 Seraf ( Jerome Birembaut ) http://seraf.mediabox.fr
*
* Based on APE by Alec Cove , http://www.cove.org/ape/
* & Sandy3D by Thomas Pfeiffer, http://www.flashsandy.org/
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package fr.seraf.wow.constraint{
/**
* The abstract base class for all constraints.
*
* <p>
* You should not instantiate this class directly -- instead use one of the subclasses.
* </p>
*/
public class WConstraint {
private var _stiffness:Number;
/**
* @private
*/
public function WConstraint(stiffness:Number) {
this.stiffness = stiffness;
}
/**
* The stiffness of the constraint. Higher values result in result in
* stiffer constraints. Values should be greater than 0 and less than or
* equal to 1. Depending on the situation, setting constraints to very high
* values may result in instability or unwanted energy.
*/
public function get stiffness():Number {
return _stiffness;
}
/**
* @private
*/
public function set stiffness(s:Number):void {
_stiffness = s;
}
/**
* @private
*/
public function resolve():void {
}
}
}
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