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/**
* WOW-Engine AS3 3D Physics Engine, http://www.wow-engine.com
* Copyright (c) 2007-2008 Seraf ( Jerome Birembaut ) http://seraf.mediabox.fr
*
* Based on APE by Alec Cove , http://www.cove.org/ape/
* & Sandy3D by Thomas Pfeiffer, http://www.flashsandy.org/
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package fr.seraf.wow.core.data {
public class WInterval {
public var min:Number;
public var max:Number;
public function WInterval(min:Number, max:Number) {
this.min = min;
this.max = max;
}
internal function toString():String {
return (min + " : " + max);
}
}
}
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