ui.cpp
来自「funambol window mobile客户端源代码」· C++ 代码 · 共 100 行
CPP
100 行
/*
* Funambol is a mobile platform developed by Funambol, Inc.
* Copyright (C) 2003 - 2007 Funambol, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License version 3 as published by
* the Free Software Foundation with the addition of the following permission
* added to Section 15 as permitted in Section 7(a): FOR ANY PART OF THE COVERED
* WORK IN WHICH THE COPYRIGHT IS OWNED BY FUNAMBOL, FUNAMBOL DISCLAIMS THE
* WARRANTY OF NON INFRINGEMENT OF THIRD PARTY RIGHTS.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program; if not, see http://www.gnu.org/licenses or write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA.
*
* You can contact Funambol, Inc. headquarters at 643 Bair Island Road, Suite
* 305, Redwood City, CA 94063, USA, or at email address info@funambol.com.
*
* The interactive user interfaces in modified source and object code versions
* of this program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU Affero General Public License version 3.
*
* In accordance with Section 7(b) of the GNU Affero General Public License
* version 3, these Appropriate Legal Notices must retain the display of the
* "Powered by Funambol" logo. If the display of the logo is not reasonably
* feasible for technical reasons, the Appropriate Legal Notices must display
* the words "Powered by Funambol".
*/
// ui.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "ui.h"
#include "uiDlg.h"
#include "pim/ClientSettings.h"
#include <CString>
//#define CHINESE_LANG
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CuiApp
BEGIN_MESSAGE_MAP(CuiApp, CWinApp)
END_MESSAGE_MAP()
// CuiApp construction
CuiApp::CuiApp()
: CWinApp()
{
}
// The one and only CuiApp object
CuiApp theApp;
// CuiApp initialization
BOOL CuiApp::InitInstance()
{
#if defined(WIN32_PLATFORM_PSPC) || defined(WIN32_PLATFORM_WFSP)
// SHInitExtraControls should be called once during your application's initialization to initialize any
// of the Windows Mobile specific controls such as CAPEDIT and SIPPREF.
SHInitExtraControls();
#endif // WIN32_PLATFORM_PSPC || WIN32_PLATFORM_WFSP
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need
// Change the registry key under which our settings are stored
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization
SetRegistryKey(_T("FunambolWindowsMobilePlugin"));
CuiDlg dlg;
m_pMainWnd = &dlg;
/*INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{*/
if (dlg.DoModal() == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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