ui.cpp

来自「funambol window mobile客户端源代码」· C++ 代码 · 共 100 行

CPP
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/*
 * Funambol is a mobile platform developed by Funambol, Inc. 
 * Copyright (C) 2003 - 2007 Funambol, Inc.
 * 
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU Affero General Public License version 3 as published by
 * the Free Software Foundation with the addition of the following permission
 * added to Section 15 as permitted in Section 7(a): FOR ANY PART OF THE COVERED
 * WORK IN WHICH THE COPYRIGHT IS OWNED BY FUNAMBOL, FUNAMBOL DISCLAIMS THE
 * WARRANTY OF NON INFRINGEMENT  OF THIRD PARTY RIGHTS.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more 
 * details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program; if not, see http://www.gnu.org/licenses or write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 * MA 02110-1301 USA.
 * 
 * You can contact Funambol, Inc. headquarters at 643 Bair Island Road, Suite
 * 305, Redwood City, CA 94063, USA, or at email address info@funambol.com.
 * 
 * The interactive user interfaces in modified source and object code versions
 * of this program must display Appropriate Legal Notices, as required under
 * Section 5 of the GNU Affero General Public License version 3.
 * 
 * In accordance with Section 7(b) of the GNU Affero General Public License
 * version 3, these Appropriate Legal Notices must retain the display of the
 * "Powered by Funambol" logo. If the display of the logo is not reasonably
 * feasible for technical reasons, the Appropriate Legal Notices must display
 * the words "Powered by Funambol".
 */

// ui.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ui.h"
#include "uiDlg.h"
#include "pim/ClientSettings.h"
#include <CString>
//#define CHINESE_LANG

#ifdef _DEBUG
#define new DEBUG_NEW
#endif

// CuiApp

BEGIN_MESSAGE_MAP(CuiApp, CWinApp)
END_MESSAGE_MAP()



// CuiApp construction
CuiApp::CuiApp()
: CWinApp()
{
}


// The one and only CuiApp object
CuiApp theApp;
// CuiApp initialization

BOOL CuiApp::InitInstance()
{
#if defined(WIN32_PLATFORM_PSPC) || defined(WIN32_PLATFORM_WFSP)
    // SHInitExtraControls should be called once during your application's initialization to initialize any
    // of the Windows Mobile specific controls such as CAPEDIT and SIPPREF.
    SHInitExtraControls();
#endif // WIN32_PLATFORM_PSPC || WIN32_PLATFORM_WFSP

    // Standard initialization
    // If you are not using these features and wish to reduce the size
    // of your final executable, you should remove from the following
    // the specific initialization routines you do not need
    // Change the registry key under which our settings are stored
    // TODO: You should modify this string to be something appropriate
    // such as the name of your company or organization
    SetRegistryKey(_T("FunambolWindowsMobilePlugin"));

    CuiDlg dlg;
    m_pMainWnd = &dlg;

    /*INT_PTR nResponse = dlg.DoModal();
    if (nResponse == IDOK)
    {*/
    if (dlg.DoModal() == IDOK)
    {
        // TODO: Place code here to handle when the dialog is
        //  dismissed with OK
    }       

    // Since the dialog has been closed, return FALSE so that we exit the
    //  application, rather than start the application's message pump.
    return FALSE;
}

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