ctpmanager.h
来自「funambol window mobile客户端源代码」· C头文件 代码 · 共 163 行
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163 行
/*
* Funambol is a mobile platform developed by Funambol, Inc.
* Copyright (C) 2003 - 2007 Funambol, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License version 3 as published by
* the Free Software Foundation with the addition of the following permission
* added to Section 15 as permitted in Section 7(a): FOR ANY PART OF THE COVERED
* WORK IN WHICH THE COPYRIGHT IS OWNED BY FUNAMBOL, FUNAMBOL DISCLAIMS THE
* WARRANTY OF NON INFRINGEMENT OF THIRD PARTY RIGHTS.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program; if not, see http://www.gnu.org/licenses or write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA.
*
* You can contact Funambol, Inc. headquarters at 643 Bair Island Road, Suite
* 305, Redwood City, CA 94063, USA, or at email address info@funambol.com.
*
* The interactive user interfaces in modified source and object code versions
* of this program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU Affero General Public License version 3.
*
* In accordance with Section 7(b) of the GNU Affero General Public License
* version 3, these Appropriate Legal Notices must retain the display of the
* "Powered by Funambol" logo. If the display of the logo is not reasonably
* feasible for technical reasons, the Appropriate Legal Notices must display
* the words "Powered by Funambol".
*/
#ifndef INCL_CTP_MANAGER
#define INCL_CTP_MANAGER
/** @cond DEV */
#include <stdio.h>
#include <windows.h>
#include "CTPMessage.h"
#include "CTPConfig.h"
#include "worker.h"
#define CTP_PROTOCOL_VERSION 0x10 /**< CTP Protocol version = 1.0 */
#define CTP_RETRY_INCREASE_FACTOR 2 /**< Each time the CTP connection is broken, we double the ctpRetry time */
/**
* The state of CTP connection.
* State CTP_STATE_WAITING_RESPONSE is used to check the timeout (ctpCmdTimeout)
* for which the client shall wait for the server response, after sending a command.
*/
typedef enum {
CTP_STATE_DISCONNECTED = 0,
CTP_STATE_CONNECTING = 1,
CTP_STATE_CONNECTED = 2,
CTP_STATE_AUTHENTICATING = 3,
CTP_STATE_READY = 4,
CTP_STATE_WAITING_RESPONSE = 5,
CTP_STATE_CLOSING = 6
} CtpState;
/**
* The class to manage the CTP connection, singleton.
*/
class CTPManager {
private:
/// Pointer to CTPManager instance
static CTPManager* pinstance;
/// The configuration of CTP
CTPConfig config;
/// The state of CTP connection.
CtpState ctpState;
/// Used by threads to exit in a soft way.
bool leaving;
/// The socket used
SOCKET ctpSocket;
HANDLE ctpThread; /**< Handle of main CTP thread, which implements the CTP process */
HANDLE receiveThread; /**< Handle of thread used to receive msg from Server */
HANDLE heartbeatThread; /**< Handle of thread used to send ready msg to Server */
HANDLE cmdTimeoutThread; /**< Handle of thread used to check if a response arrived in ctpCmdTimeout seconds */
/// Store the received message from Server
CTPMessage* receivedMsg;
// For debugging
int totalBytesSent;
int totalBytesReceived;
// Private methods:
int sendMsg(CTPMessage* message);
string createMD5Credentials();
char* createErrorMsg(DWORD errorCode = 0);
protected:
// Constructor
CTPManager();
public:
// Method to get the sole instance of CTPManager
static CTPManager* getInstance();
~CTPManager();
HANDLE startCTP(HANDLE stpThread);
int stopCTP();
int openConnection();
int closeConnection();
int receive();
bool stopThread(HANDLE thread, DWORD exitcode = 0);
// Create and send messages through the socket.
int sendReadyMsg();
int sendAuthMsg();
int sendByeMsg();
CTPMessage* receiveStatusMsg();
/**
* Returns pointer to (internally owned) CTPConfig
*/
CTPConfig* getConfig() { return &config; }
/// Get the ctpState member.
CtpState getCtpState() { return ctpState; }
/// Set the ctpState member.
void setCtpState(CtpState v) { ctpState = v; }
/// Returns true if CTP is leaving.
bool isLeaving() { return leaving; }
/// Forces CTP to go in the "leaving" state.
/// It hallows to exit threads and close correctly CTP.
void setLeaving(bool value) { leaving = value; }
};
/** @endcond */
#endif
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