credentialhandler.cpp
来自「funambol window mobile客户端源代码」· C++ 代码 · 共 252 行
CPP
252 行
/*
* Funambol is a mobile platform developed by Funambol, Inc.
* Copyright (C) 2003 - 2007 Funambol, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License version 3 as published by
* the Free Software Foundation with the addition of the following permission
* added to Section 15 as permitted in Section 7(a): FOR ANY PART OF THE COVERED
* WORK IN WHICH THE COPYRIGHT IS OWNED BY FUNAMBOL, FUNAMBOL DISCLAIMS THE
* WARRANTY OF NON INFRINGEMENT OF THIRD PARTY RIGHTS.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program; if not, see http://www.gnu.org/licenses or write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA.
*
* You can contact Funambol, Inc. headquarters at 643 Bair Island Road, Suite
* 305, Redwood City, CA 94063, USA, or at email address info@funambol.com.
*
* The interactive user interfaces in modified source and object code versions
* of this program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU Affero General Public License version 3.
*
* In accordance with Section 7(b) of the GNU Affero General Public License
* version 3, these Appropriate Legal Notices must retain the display of the
* "Powered by Funambol" logo. If the display of the logo is not reasonably
* feasible for technical reasons, the Appropriate Legal Notices must display
* the words "Powered by Funambol".
*/
#include "spds/CredentialHandler.h"
#include "base/globalsdef.h"
USE_NAMESPACE
/*
* Default constructor
*/
CredentialHandler::CredentialHandler() {
initialize();
}
/**
* Initializes private members
*/
void CredentialHandler::initialize() {
username = NULL;
password = NULL;
clientAuthType = NULL;
clientNonce = NULL;
serverID = NULL;
serverPWD = NULL;
serverAuthType = NULL;
serverNonce = NULL;
}
/*
* Destructor. Free the allocated memory (if any)
*/
CredentialHandler::~CredentialHandler() {
safeDel(&username );
safeDel(&password );
safeDel(&clientAuthType );
safeDel(&clientNonce );
safeDel(&serverID );
safeDel(&serverPWD );
safeDel(&serverAuthType );
safeDel(&serverNonce );
}
void CredentialHandler::setUsername(const char* t) {
safeDel(&username);
username = stringdup(t);
}
const char *CredentialHandler::getUsername() {
return username;
}
void CredentialHandler::setPassword(const char* t) {
safeDel(&password);
password = stringdup(t);
}
const char *CredentialHandler::getPassword() {
return password;
}
void CredentialHandler::setClientAuthType(const char* t){
safeDel(&clientAuthType);
clientAuthType = stringdup(t);
}
const char* CredentialHandler::getClientAuthType(){
return clientAuthType;
}
void CredentialHandler::setClientNonce(const char* t){
safeDel(&clientNonce);
clientNonce = stringdup(t);
}
const char* CredentialHandler::getClientNonce() {
return clientNonce;
}
void CredentialHandler::setServerID(const char* t) {
safeDel(&serverID);
serverID = stringdup(t);
}
void CredentialHandler::setServerPWD(const char* t) {
safeDel(&serverPWD);
serverPWD = stringdup(t);
}
void CredentialHandler::setServerAuthType(const char* t) {
safeDel(&serverAuthType);
serverAuthType = stringdup(t);
}
const char* CredentialHandler::getServerAuthType() {
return serverAuthType;
}
void CredentialHandler::setServerNonce(const char* t) {
safeDel(&serverNonce);
serverNonce = stringdup(t);
}
const char* CredentialHandler::getServerNonce() {
return serverNonce;
}
void CredentialHandler::setServerAuthRequired(bool t) {
isServerAuthRequired = t;
}
bool CredentialHandler::getServerAuthRequired() {
return isServerAuthRequired;
}
Cred* CredentialHandler::getClientCredential() {
Authentication* auth = NULL;
char* credential = NULL;
if (strcmp(clientAuthType, AUTH_TYPE_MD5) == 0) {
credential = MD5CredentialData(username, password, clientNonce);
auth = new Authentication(AUTH_TYPE_MD5, credential);
// overwrite the username that for MD5 auth is the same as data
auth->setUsername(username);
auth->setPassword(password);
if (credential) { delete [] credential; credential = NULL; }
} else {
auth = new Authentication(AUTH_TYPE_BASIC, username, password);
}
Cred* cred = new Cred(auth);
deleteAuthentication(&auth);
return cred;
}
/*
* it returns the server credential. The method is used both during the request of authentication
* and the creation of the status as response of server authentication.
* Therefore, if the server is arleady authenticated, no credential are sent back.
*/
Cred* CredentialHandler::getServerCredential() {
Authentication* auth = NULL;
Cred* cred = NULL;
char* credential = NULL;
if (strcmp(serverAuthType, AUTH_TYPE_BASIC) == 0) {
auth = new Authentication(AUTH_TYPE_BASIC, serverID, serverPWD);
} else {
credential = MD5CredentialData(serverID, serverPWD, serverNonce);
auth = new Authentication(AUTH_TYPE_MD5, credential);
}
cred = new Cred(auth);
deleteAuthentication(&auth);
return cred;
}
bool CredentialHandler::performServerAuth(Cred* cred) {
bool ret = false;
Cred* currentCred = getServerCredential();
if (cred == NULL || currentCred == NULL) {
goto finally;
}
if (strcmp(cred->getData(), currentCred->getData()) == 0) {
ret = true;
}
finally:
return ret;
}
Chal* CredentialHandler::getServerChal(bool isServerAuthenticated) {
Chal* chal = NULL;
if (strcmp(serverAuthType, AUTH_TYPE_BASIC) == 0 && isServerAuthenticated == false) {
chal = Chal::getBasicChal();
} else if (strcmp(serverAuthType, AUTH_TYPE_MD5) == 0) { // MD5
chal = Chal::getMD5Chal();
char nonce[16];
generateNonce(nonce);
NextNonce* nextNonce = new NextNonce(nonce, 16);
chal->setNextNonce(nextNonce);
setServerNonce(nextNonce->getValueAsBase64());
}
return chal;
}
// private
void CredentialHandler::generateNonce(char nonce[16]) {
srand((unsigned int)time(NULL));
for (unsigned int i = 0; i < 16; i++) {
nonce[i] = ((rand()%100) * (rand()%100))%100;
if (nonce[i] < 32) {
nonce[i] +=96;
}
}
}
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