📄 managementnode.h
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/*
* Funambol is a mobile platform developed by Funambol, Inc.
* Copyright (C) 2003 - 2007 Funambol, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License version 3 as published by
* the Free Software Foundation with the addition of the following permission
* added to Section 15 as permitted in Section 7(a): FOR ANY PART OF THE COVERED
* WORK IN WHICH THE COPYRIGHT IS OWNED BY FUNAMBOL, FUNAMBOL DISCLAIMS THE
* WARRANTY OF NON INFRINGEMENT OF THIRD PARTY RIGHTS.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program; if not, see http://www.gnu.org/licenses or write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA.
*
* You can contact Funambol, Inc. headquarters at 643 Bair Island Road, Suite
* 305, Redwood City, CA 94063, USA, or at email address info@funambol.com.
*
* The interactive user interfaces in modified source and object code versions
* of this program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU Affero General Public License version 3.
*
* In accordance with Section 7(b) of the GNU Affero General Public License
* version 3, these Appropriate Legal Notices must retain the display of the
* "Powered by Funambol" logo. If the display of the logo is not reasonably
* feasible for technical reasons, the Appropriate Legal Notices must display
* the words "Powered by Funambol".
*/
#ifndef INCL_MANAGEMENT_NODE
#define INCL_MANAGEMENT_NODE
/** @cond DEV */
#include "base/fscapi.h"
#include "base/util/ArrayElement.h"
#include "base/util/ArrayList.h"
#include "spdm/constants.h"
#include "base/util/StringBuffer.h"
#include "base/globalsdef.h"
BEGIN_NAMESPACE
/*
* This class represents a management node, so that a configuration
* object under the device manager control.
* This is an abstract class that defines the interface of platform
* specific concrete implementations.
*
* See the design documents for more information.
*/
class ManagementNode : public ArrayElement {
protected:
char *name;
char *context;
//
// Children are dinamically allocated inside this class and given to
// the list. The list will delete all created objects at descruction
// time.
//
ArrayList children;
/*
* Set node attributes (name, context, fullcontext) from a Full Name string
*
*/
int setFullName(const char *name);
public:
// -------------------------------------------- Constructors & Destructors
/*
* Constructor.
*
* @param parent - a ManagementNode is usually under the context of a
* parent node.
* @param name - the node name
*
*/
ManagementNode(const char* parent, const char* name);
/*
* Constructor.
*
* @param fullcontext - the complete path to the node. The last
* component is used as name, the rest as context
*
*/
ManagementNode(const char* fullcontext);
/* Base class destructor */
virtual ~ManagementNode();
// ----------------------------------------------------- Virtual methods
/*
* Returns this node's child, at index specified
*
* @param index - the index of the child to get
*
* @return the node or NULL on failure.
* Caller MUST NOT delete the object
*/
virtual ManagementNode * getChild(int index);
/**
* Returns the node's child with the given name, NULL if not found.
*/
virtual ManagementNode * getChild(const char* name);
/**
* Add a new child to this node.
*
* @param child - the ManagementNode to add
*/
virtual void addChild(ManagementNode &child);
/*
* Returns how many children belong to this node (how many have been added)
*/
virtual int getChildrenCount();
/*
* Returns the full node name in a newly allocated buffer,
* caller must free it with delete [].
*
*/
virtual char* createFullName();
/**
* Returns the node name itself without the context.
*/
virtual const char *getName();
// ---------------------------------------------------- Abstract methods
/*
* Find how many children are defined for this node in the underlying
* config system.
*/
virtual int getChildrenMaxCount() = 0;
/* Returns the names of the children nodes, in a new-allocated
* string array
*
* @return NULL on failure
*/
virtual char **getChildrenNames() = 0;
/*
* Returns the value of the given property
*
* @param property - the property name
*
* @return - the property value. MUST be deleted by the caller with delete [];
* never NULL, for non-existant properties an empty string is returned
*/
virtual char* readPropertyValue(const char* property) = 0;
/*
* Sets a property value.
*
* @param property - the property name
* @param value - the property value (zero terminated string)
*/
virtual void setPropertyValue(const char* property, const char* value) = 0;
/*
* Creates a new ManagementNode with the exact content of this object.
* The new instance MUST be created with the C++ new opertator.
*/
virtual ArrayElement* clone() = 0;
};
END_NAMESPACE
/** @endcond */
#endif
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