spdsutils.h
来自「funambol window mobile客户端源代码」· C头文件 代码 · 共 132 行
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132 行
/*
* Funambol is a mobile platform developed by Funambol, Inc.
* Copyright (C) 2003 - 2007 Funambol, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License version 3 as published by
* the Free Software Foundation with the addition of the following permission
* added to Section 15 as permitted in Section 7(a): FOR ANY PART OF THE COVERED
* WORK IN WHICH THE COPYRIGHT IS OWNED BY FUNAMBOL, FUNAMBOL DISCLAIMS THE
* WARRANTY OF NON INFRINGEMENT OF THIRD PARTY RIGHTS.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program; if not, see http://www.gnu.org/licenses or write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA.
*
* You can contact Funambol, Inc. headquarters at 643 Bair Island Road, Suite
* 305, Redwood City, CA 94063, USA, or at email address info@funambol.com.
*
* The interactive user interfaces in modified source and object code versions
* of this program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU Affero General Public License version 3.
*
* In accordance with Section 7(b) of the GNU Affero General Public License
* version 3, these Appropriate Legal Notices must retain the display of the
* "Powered by Funambol" logo. If the display of the logo is not reasonably
* feasible for technical reasons, the Appropriate Legal Notices must display
* the words "Powered by Funambol".
*/
#ifndef INCL_SPDS_UTIL
#define INCL_SPDS_UTIL
/** @cond DEV */
#include "base/util/ArrayList.h"
#include "spds/constants.h"
#include "spds/SyncItem.h"
#include "spds/SyncItemStatus.h"
#include "base/util/StringBuffer.h"
BEGIN_NAMESPACE
/**
* returns the SyncMode corresponding to the string,
* SYNC_NONE if string is invalid
*
* @param syncMode one of the keywords valid as config parameter (see documentation of config)
*/
SyncMode syncModeCode(const char* syncMode);
/**
* returns the config keyword corresponding to the sync mode,
* empty string if invalid
*/
const char *syncModeKeyword(SyncMode syncMode);
/*
* Translates an ArrayList object into an array of SyncItemStatus*.
*
* @param items the item list
*/
SyncItemStatus** toSyncItemStatusArray(ArrayList& items);
/*
* Translates an ArrayList into an array of SyncItem*.
*
* @param items the item list
*/
SyncItem** toSyncItemArray(ArrayList& items);
/**
* This functions works for standard encoded files with new line every
* 72 characters. It does not work if the line length is not multiple of 4.
*
* @param const char* msg the message to decode
* @param char** binmsg new allocated decoded message
* @param size_t* binlen the lenght of the decoded message
* @return int 0 if successful
*/
int uudecode(const char *msg, char **binmsg, size_t *binlen);
/**
* Encode the message in base64, splitting the result in lines of 72 columns
* each.
*
* @param const char* msg the message to encode (can be binary data)
* @param int len the lenght of the message
* @return char* new allocated string or NULL in case of error
*/
char *uuencode(const char *msg, int len);
/**
* It converts the content using the encoding specified. If all
* is correct it saves the converted content into a file.
* @param filename the file name in which the converted data is saved
* @param s the data that will be converted
* @param encoding the encoding used to convert to data
* @return -1 if the filename is NULL or s is NULL;
* 0 if all is correct
*/
int convertAndSave(const char *filename, const char *str,
const char *encoding = "UTF-8");
/**
* Load a file and convert its content according to encoding.
* @param filename the file name in which the converted content is saved
* @param encoding the encoding that will be used
* @return the content of the file
*/
char *loadAndConvert(const char *filename,
const char *encoding = "UTF-8");
/**
* indent a string encoded in bb4
*
* @param StringBuffer& the string to indent
* @param int space how much to indent
* @return 0 if successful
*/
int indent(StringBuffer& content, int space = 8);
END_NAMESPACE
/** @endcond */
#endif
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