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📄 playertank.java

📁 欢迎使用蓝牙联网坦克大战
💻 JAVA
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package newpackagetank;

import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;

//玩家控制的坦克
public class PlayerTank extends TankSprite {

    PlayerTank(Image image, int frameWidth, int frameHeight) {
        super(image, frameWidth, frameHeight);
    }
    //处理按键的操作,参数keyStates为按键状态
    
     public void Input(int keyStates) {
        if ((keyStates & GameCanvas.UP_PRESSED) != 0) {//向上移动坦克
            SetDir(0);
            setTransform(TRANS_NONE);
            Move(0, -m_nSpeed);
        }
        if ((keyStates & GameCanvas.RIGHT_PRESSED) != 0) {//向右移动坦克
            SetDir(1);
            setTransform(TRANS_ROT90);
            Move(m_nSpeed, 0);
        }
        if ((keyStates & GameCanvas.DOWN_PRESSED) != 0) {//向下移动坦克
            SetDir(2);
            setTransform(TRANS_ROT180);
            Move(0, m_nSpeed);
        }
        if ((keyStates & GameCanvas.LEFT_PRESSED) != 0) {//向左移动坦克
            SetDir(3);
            setTransform(TRANS_MIRROR_ROT270);
            Move(-m_nSpeed, 0);
        }
        if ((keyStates & GameCanvas.FIRE_PRESSED) != 0) {//发射炮弹	    
            CreateBullet();        
        }
    }
     
    public void InputClient(int keyStates) {
        if ((keyStates & GameCanvas.UP_PRESSED) != 0) {//向上移动坦克
            SetDir(0);
            setTransform(TRANS_NONE);
            Move(0, -m_nSpeed);
            
        }
        if ((keyStates & GameCanvas.RIGHT_PRESSED) != 0) {//向右移动坦克
            SetDir(1);
            setTransform(TRANS_ROT90);
            Move(m_nSpeed, 0);
          
        }
        if ((keyStates & GameCanvas.DOWN_PRESSED) != 0) {//向下移动坦克
            SetDir(2);
            setTransform(TRANS_ROT180);
            Move(0, m_nSpeed);
            
        }
        if ((keyStates & GameCanvas.LEFT_PRESSED) != 0) {//向左移动坦克
            SetDir(3);
            setTransform(TRANS_MIRROR_ROT270);
            Move(-m_nSpeed, 0);
          
        }
       if ((keyStates & GameCanvas.FIRE_PRESSED) != 0) {//发射炮弹	 
       
           
            CreateBulletClient();         
           }
    }

    public void Input(int keyStates, MainCanvas canvas) {
        
        if ((keyStates & GameCanvas.UP_PRESSED) != 0) {//向上移动坦克
             
            canvas.sendMessage(keyStates);
           
            SetDir(0);
            setTransform(TRANS_NONE);
            Move(0, -m_nSpeed);

        }
        if ((keyStates & GameCanvas.RIGHT_PRESSED) != 0) {//向右移动坦克
              
            
            canvas.sendMessage(keyStates);        
            SetDir(1);
            setTransform(TRANS_ROT90);
            Move(m_nSpeed, 0);

        }
        if ((keyStates & GameCanvas.DOWN_PRESSED) != 0) {//向下移动坦克
            
            
            canvas.sendMessage(keyStates);           
            SetDir(2);
            setTransform(TRANS_ROT180);
            Move(0, m_nSpeed);

        }
        if ((keyStates & GameCanvas.LEFT_PRESSED) != 0) {//向左移动坦克
            
            
            canvas.sendMessage(keyStates);           
            SetDir(3);
            setTransform(TRANS_MIRROR_ROT270);
            Move(-m_nSpeed, 0);

        }
        if ((keyStates & GameCanvas.FIRE_PRESSED) != 0) {//发射炮弹	 
            
           
            canvas.sendMessage(keyStates);
           
            CreateBullet();
        }
    }
}

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