📄 chessdlg.h
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// ChessDlg.h : header file
//
#if !defined(AFX_CHESSDLG_H__6D3F2923_BDBC_4E94_B566_4096824F2DB0__INCLUDED_)
#define AFX_CHESSDLG_H__6D3F2923_BDBC_4E94_B566_4096824F2DB0__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define ROW 10
#define COL 10
/////////////////////////////////////////////////////////////////////////////
// CChessDlg dialog
class CChessDlg : public CDialog
{
// Construction
public:
void DrawnChess();
void DrawBlackWin();
void DrawWhiteWin();
BOOL ClickExitButton(CPoint point);
BOOL ClickNewButton(CPoint point);
void DrawExitButton();
void DrawNewButton();
int Offset;
int nHeight;
void DrawBackground();
int Count;
int bd(int i, int j, int *maxnum);
BOOL gameover;
int rgzl5(int *tempi,int *tempj);
int rgzl4(int *tempi,int *tempj);
int rgzl3(int *tempi,int *tempj);
int rgzl2(int *tempi,int *tempj);
int rgzl1(int *tempi,int *tempj);
int ComputerAI();
void StartGame();
int player;
double proportion;
int starty;
int startx;
int cy;
int cx;
int nodes[ROW+1][COL+1];
void DrawQizi();
void DrawGrid();
int nWidth;
void DrawQiban();
CChessDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CChessDlg)
enum { IDD = IDD_CHESS_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChessDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CChessDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHESSDLG_H__6D3F2923_BDBC_4E94_B566_4096824F2DB0__INCLUDED_)
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