📄 blockworldobject.java
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/* * Simbad - Robot Simulator * Copyright (C) 2004 Louis Hugues * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * ----------------------------------------------------------------------------- * $Author: sioulseuguh $ * $Date: 2005/08/07 12:24:57 $ * $Revision: 1.6 $ * $Source: /cvsroot/simbad/src/simbad/sim/BlockWorldObject.java,v $ */package simbad.sim;import javax.media.j3d.Material;import javax.vecmath.Color3f;/** * Base Object for all simple block world objects (box,wall.). */public class BlockWorldObject extends StaticObject { /** Set the object color */ public void setColor(Color3f color){ Material mat = appearance.getMaterial(); Color3f ambient = new Color3f(color); ambient.scale(0.3f); mat.setAmbientColor(ambient); color.clampMax(0.8f); mat.setDiffuseColor(color); // No specular color Color3f specular = new Color3f(0,0,0); mat.setSpecularColor(specular); mat.setShininess(1f); } /** Rotates the object counter clockwise. */ public void rotate90(int ntimes){ this.rotateY(ntimes*Math.PI/2.0); } }
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