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📄 blinkinglampdemo.java

📁 一款机器人仿真软件,功能上与microsoft robotics studio有些相似,但基于Java平台.突出特点是给出了传感器仿真,如声纳,激光等.
💻 JAVA
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/* * Simbad - Robot Simulator Copyright (C) 2004 Louis Hugues *  * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. *  * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place, Suite 330, Boston, MA 02111-1307 USA *  * ----------------------------------------------------------------------------- * $Author: sioulseuguh $  * $Date: 2005/03/17 17:55:54 $  * $Source: /cvsroot/simbad/src/simbad/demo/BlinkingLampDemo.java,v $ */package simbad.demo;import javax.vecmath.Vector3d;import javax.vecmath.Vector3f;import simbad.sim.Agent;import simbad.sim.Arch;import simbad.sim.Box;import simbad.sim.LampActuator;import simbad.sim.RangeSensorBelt;import simbad.sim.RobotFactory;import simbad.sim.Wall;/** A Lamp actuator demo. The lamp blinks when the robot is approaching an obstacle.  * The lamp is on when the robot is avoiding an obstacle. * The demo also demonstrates the use of quadrants  reading for sonar belt. * */public class BlinkingLampDemo extends Demo {    public class Robot extends Agent {        RangeSensorBelt sonars;        LampActuator lamp;        public Robot(Vector3d position, String name) {            super(position, name);            sonars = RobotFactory.addSonarBeltSensor(this,6);            lamp = RobotFactory.addLamp(this);        }        /** Initialize Agent's Behavior */        public void initBehavior() {}        /** Perform one step of Agent's Behavior */        public void performBehavior() {            // turn lamp On or Off depending on sonars            lamp.setBlink(false);            lamp.setOn(false);            if (sonars.oneHasHit()) {                lamp.setBlink(true);                // reads the three front quadrants                double left = sonars.getFrontLeftQuadrantMeasurement();                double right = sonars.getFrontRightQuadrantMeasurement();                double front = sonars.getFrontQuadrantMeasurement();                // if obstacle near                if ((front  < 1)||(left  < 1)||(right  < 1)) {                    lamp.setBlink(false);                    lamp.setOn(true);                    if (left < right)                        setRotationalVelocity(-1);                    else                        setRotationalVelocity(1);                    setTranslationalVelocity(0.1);                                    } else{                    setRotationalVelocity(0);                    setTranslationalVelocity(0.3);                }            } else if (collisionDetected()) {                              lamp.setOn(true);            } else {                setTranslationalVelocity(0.8);                setRotationalVelocity(0);            }        }    }    public BlinkingLampDemo() {        Wall w1 = new Wall(new Vector3d(9, 0, 0), 19, 1, this);        w1.rotate90(1);        add(w1);        Wall w2 = new Wall(new Vector3d(-9, 0, 0), 19, 2, this);        w2.rotate90(1);        add(w2);        Wall w3 = new Wall(new Vector3d(0, 0, 9), 19, 1, this);        add(w3);        Wall w4 = new Wall(new Vector3d(0, 0, -9), 19, 2, this);        add(w4);        Box b1 = new Box(new Vector3d(-3, 0, -3), new Vector3f(1, 1, 2), this);        add(b1);        Arch a1 = new Arch(new Vector3d(3, 0, -3), this);        add(a1);       //    add(new Robot(new Vector3d(-3, 0, 4), "blinker"));        add(new Robot(new Vector3d(0, 0, 4), "blinker"));        add(new Robot(new Vector3d(3, 0, 4), "blinker"));                      }}

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