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📄 bumpersdemo.java

📁 一款机器人仿真软件,功能上与microsoft robotics studio有些相似,但基于Java平台.突出特点是给出了传感器仿真,如声纳,激光等.
💻 JAVA
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/* * Simbad - Robot Simulator Copyright (C) 2004 Louis Hugues *  * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. *  * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place, Suite 330, Boston, MA 02111-1307 USA *  * ----------------------------------------------------------------------------- * $Author: sioulseuguh $ *  $Date: 2005/08/07 12:24:56 $ *  $Revision: 1.4 $  * $Source: /cvsroot/simbad/src/simbad/demo/BumpersDemo.java,v $ */package simbad.demo;import javax.vecmath.Vector3d;import javax.vecmath.Color3f;import javax.vecmath.Vector3f;import simbad.sim.Agent;import simbad.sim.Box;import simbad.sim.RangeSensorBelt;import simbad.sim.RobotFactory;/** A Bumping  demo.*/public class BumpersDemo extends Demo {    public class Robot extends Agent {        RangeSensorBelt  bumpers;        int backcount;        public Robot(Vector3d position, String name) {            super(position, name);            // Add sensors            bumpers = RobotFactory.addBumperBeltSensor(this,16);            backcount=0;        }        /** Initialize Agent's Behavior */        public void initBehavior() {        // nothing particular in this case        }        int max(int a,int b){            if (a> b) return a; else return b;        }        /** Perform one step of Agent's Behavior */        public void performBehavior() {            backcount--;            if (backcount <= 0) {                if (collisionDetected()){                    setTranslationalVelocity( (0.5 - Math.random()));                    setRotationalVelocity( (0.5 - Math.random()));                    backcount = 20;                }                else if (bumpers.oneHasHit()) {                    int front =bumpers.getFrontQuadrantHits() ;                    int left = bumpers.getLeftQuadrantHits() ;                    int right = bumpers.getRightQuadrantHits() ;                    int back = bumpers.getBackQuadrantHits();                    int m = max (max(front,back),max(left,right));                                        double r =0,t=0;                    if (front == m){                        r=1.5-Math.random()*3 ; t = -0.5;                    } else if (left == m){                        r=-1 ; t = 0;                    } else if (right == m){                        r=1 ; t = 0;                    } else if (back == m){                        r=1.5-Math.random()*3 ; t = 0.5;                    }                    setRotationalVelocity(r);                    setTranslationalVelocity(t);                    backcount = 20;                } else if ((getCounter() % 10) == 0) {                    setRotationalVelocity(Math.PI / 2 * (0.5 - Math.random()));                    setTranslationalVelocity(0.5);                }            }        }    }    public BumpersDemo() {        setWorldSize(12);                boxColor = new Color3f(0.6f,0.5f,.3f);		add(new Box(new Vector3d(-5,0,0),new Vector3f(0.1f,1,10),this));		add(new Box(new Vector3d(0,0,-5),new Vector3f(10,1,0.1f),this));		add(new Box(new Vector3d(5,0,0),new Vector3f(0.1f,1,10),this));		add(new Box(new Vector3d(0,0,5),new Vector3f(10,1,0.1f),this));		add(new Box(new Vector3d(2,0,2),new Vector3f(2,1,3),this));		add(new Box(new Vector3d(-2,0,-2),new Vector3f(3,1,2),this));       		add(new Robot(new Vector3d(4, 0, 4), "bump1"));        add(new Robot(new Vector3d(4, 0, -4), "bump2"));        add(new Robot(new Vector3d(-4, 0, 4), "bump3"));        add(new Robot(new Vector3d(-4, 0, -4), "bump4"));		        }}

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