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📄 lightsearchdemo.java

📁 一款机器人仿真软件,功能上与microsoft robotics studio有些相似,但基于Java平台.突出特点是给出了传感器仿真,如声纳,激光等.
💻 JAVA
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/* * Simbad - Robot Simulator Copyright (C) 2004 Louis Hugues *  * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. *  * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place, Suite 330, Boston, MA 02111-1307 USA *  * ----------------------------------------------------------------------------- * $Author: sioulseuguh $ $Date: 2005/08/07 12:24:56 $ $Revision: 1.7 $  * $Source: /cvsroot/simbad/src/simbad/demo/LightSearchDemo.java,v $ */package simbad.demo;import javax.vecmath.Vector3d;import javax.vecmath.Vector3f;import simbad.sim.*;/** * This demo shows how to capture the camera image , process it and display it * in dedicated window. *   */public class LightSearchDemo extends Demo {    class Robot extends Agent {        LightSensor sensorLeft;        LightSensor sensorRight;        public Robot(Vector3d position, String name) {            super(position, name);            sensorLeft = RobotFactory.addLightSensorLeft(this);            sensorRight = RobotFactory.addLightSensorRight(this);        }        /** Initialize Agent's Behavior */        public void initBehavior() {        }        /** Perform one step of Agent's Behavior */        public void performBehavior() {                         // progress at 0.5 m/s                setTranslationalVelocity(0.5);                // turn towards light                float llum = sensorLeft.getAverageLuminance();                float rlum = sensorRight.getAverageLuminance();                //setRotationalVelocity((llum - rlum) *  Math.PI);                setRotationalVelocity((llum - rlum) *  Math.PI/4);                if (collisionDetected()) moveToStartPosition();        }    }    public LightSearchDemo() {        light1IsOn = true;        light1SetPosition(6,.7f,5);        light2IsOn = false;         ambientLightColor = darkgray;        light1Color = white;        light2Color = white;        wallColor = blue;        archColor = green;        boxColor = red;        floorColor = white;        backgroundColor = black;        hasAxis = true;        Wall w1 = new Wall(new Vector3d(9, 0, 0), 19, 1, this);        w1.rotate90(1);        add(w1);        Wall w2 = new Wall(new Vector3d(-9, 0, 0), 19, 2, this);        w2.rotate90(1);        add(w2);        Wall w3 = new Wall(new Vector3d(0, 0, 9), 19, 1, this);        add(w3);        Wall w4 = new Wall(new Vector3d(0, 0, -9), 19, 2, this);        add(w4);        Box b1 = new Box(new Vector3d(-3, 0, -3), new Vector3f(1, 1, 2), this);        add(b1);        Arch a1 = new Arch(new Vector3d(3, 0, -3), this);        add(a1);        add(new Robot(new Vector3d(-3, 0, -5), "DemoRobot"));        add(new Robot(new Vector3d(6, 0, -5), "DemoRobot"));        add(new Robot(new Vector3d(-6, 0, -8), "DemoRobot"));        add(new Robot(new Vector3d(-8, 0, -5), "DemoRobot"));        add(new Robot(new Vector3d(-1, 0, -8), "DemoRobot"));    }}

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