📄 basedemo.java
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/* * Simbad - Robot Simulator Copyright (C) 2004 Louis Hugues * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place, Suite 330, Boston, MA 02111-1307 USA * * ----------------------------------------------------------------------------- * $Author: sioulseuguh $ * $Date: 2005/03/17 17:55:54 $ $Revision: 1.6 $ $Source: /cvsroot/simbad/src/simbad/demo/BaseDemo.java,v $ */package simbad.demo;import javax.vecmath.Vector3d;import javax.vecmath.Vector3f;import simbad.sim.*;/** A Basic demo with camera sensor, sonars and bumpers. * The robot wanders and stops when it collides. * */public class BaseDemo extends Demo { public class Robot extends Agent { RangeSensorBelt sonars; CameraSensor camera; public Robot (Vector3d position, String name) { super(position,name); // Add sensors camera = RobotFactory.addCameraSensor(this); RobotFactory.addBumperBeltSensor(this); // Add sonars and get corresponding object. sonars = RobotFactory.addSonarBeltSensor(this); } /** Initialize Agent's Behavior*/ public void initBehavior() { // nothing particular in this case } /** Perform one step of Agent's Behavior */ public void performBehavior() { // progress at 0.5 m/s setTranslationalVelocity(0.5); // frequently change orientation if ((getCounter() % 100)==0) setRotationalVelocity(Math.PI/2 * (0.5 - Math.random())); // print front sonar every 100 frames if(getCounter() %100==0) System.out.println("Sonar num 0 = "+sonars.getMeasurement(0)); } } public BaseDemo() { light1IsOn = true; light2IsOn = false; Wall w1 = new Wall(new Vector3d(9, 0, 0), 19, 1, this); w1.rotate90(1); add(w1); Wall w2 = new Wall(new Vector3d(-9, 0, 0), 19, 2, this); w2.rotate90(1); add(w2); Wall w3 = new Wall(new Vector3d(0, 0, 9), 19, 1, this); add(w3); Wall w4 = new Wall(new Vector3d(0, 0, -9), 19, 2, this); add(w4); Box b1 = new Box(new Vector3d(-3, 0, -3), new Vector3f(1, 1, 1), this); add(b1); add( new Arch(new Vector3d(3, 0, -3), this)); add(new Robot(new Vector3d(0, 0, 0), "robot 1")); }}
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