⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 gouyuappview.h

📁 手机钩鱼扑克牌游戏 蓝牙对战 手机游戏:扑克钩鱼 说明文档 硬件环境:支持Symbian Series 60 的智能手机
💻 H
字号:
/* Copyright (c) 2003, Nokia. All rights reserved */

#ifndef __GouYu_APPVIEW_H__
#define __GouYu_APPVIEW_H__

#include <coecntrl.h>
#include <eiklabel.h>		// for example label control
#include <coecntrl.h>
#include <e32std.h> 
#include <fbs.h>
#include <bitdev.h>
#include <bitstd.h>

#include "GouYuEngine.h"
#include "BluetoothEngine.h"


class CEikLabel;
class CBluetoothEngine;
//class CGouYuAppView;
class CFbsBitmap;
class CFbsBitmapDevice;
class CFbsBitGc;

/*! 
  @class CGouYuAppView
  
  @discussion An instance of CGouYuAppView is the Application View object
  for the GouYu example application
  */

class CGouYuAppView :public CCoeControl, MCoeControlObserver
    {
public:

/*!
  @function NewL
   
  @discussion Create a CGouYuAppView object, which will draw itself to aRect
  @param aRect The rectangle this view will be drawn to
  @result A pointer to the created instance of CGouYuAppView
  */
    static CGouYuAppView* NewL(const TRect& aRect);

/*!
  @function NewLC
   
  @discussion Create a CGouYuAppView object, which will draw itself to aRect
  @param aRect The rectangle this view will be drawn to
  @result A pointer to the created instance of CGouYuAppView
  */
    static CGouYuAppView* NewLC(const TRect& aRect);


/*!
  @function ~CGouYuAppView
  
  @discussion Destroy the object
  */
     ~CGouYuAppView();
	 
public:  // from CCoeControl
/*!
  @function Draw
  
  @discussion Draw this CGouYuAppView to the screen
  @param aRect The rectangle of this view that needs updating
  */
   
	void SizeChanged();
	TInt CountComponentControls() const;
	CCoeControl* ComponentControl(TInt aIndex) const;

	void NewRound();


	CFbsBitmap * iDesk;
	CFbsBitmap * iCard;
	CFbsBitmap * iBack;
	TBool iGameStart;
//	RArray<TInt> table_cards;
	//双缓冲相关
	CFbsBitmap* iOffScrnBmp;
	CFbsBitmapDevice* iOffScrnBmpDevice; 
    CFbsBitGc* iOffScrnContext;
	void DrawMove() const;
	void UpdateDisplay() const;
//按键触控函数
	void MoveLeft() const;
	void MoveRight() const;
	void SelectCard() const;
	void CancelSelectCards() const;
	void Dofish() const;
	void Giveup() const;
	void Fishing() const;

public:
	void ShowMessageL(const TDesC& /* aMsg */);
	CGouYuAppView();
	void ConstructL(const TRect& aRect);


///////////////////////////////////////////////////////////////////////////
//UpdateDisplay1(),UpdateDisplay2(),DrawPlayer1(),DrawPlayer2()是用来分屏的,暂无用
/////////////////////////////////////////////////////////////////////////////
//	void UpdateDisplay1() const;
//	void UpdateDisplay2() const;
//	void DrawPlayer1() const;
//	void DrawPlayer2() const;
//	TInt iclear ;
//	TInt flp1;
//	TInt flp2;
//控制按钮变量
	TInt isfish;
	TInt is_f_s;
	TInt ctr_2;
	TInt ct1;
	TInt is_f ;

private:
	void Draw(const TRect& aRect) const;
	void HandleControlEventL(CCoeControl* aControl,TCoeEvent aEventType);
	
	CBluetoothEngine* iEngine;
	CEikLabel* iLabel;
/*!
  @function ConstructL
  
  @discussion  Perform the second phase construction of a CGouYuAppView object
  @param aRect The rectangle this view will be drawn to
  */
    

/*!
  @function CGouYuAppView
  
  @discussion Perform the first phase of two phase construction 
  */
    
	
	public:
		CEngine * iAppEngine;
    };


#endif // __GouYu_APPVIEW_H__

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -