📄 qcontent.cpp
字号:
//
// QContent.cpp - QContent example
//
// Copyright (C) UIQ Technology AB, 2007
//
// This material is provided "as is" without any warranty to its performance or functionality.
// In no event shall UIQ Technology be liable for any damages whatsoever arising out of the
// use or inabilty to use this material.
//
#include "QContent.h"
#include "QContent.hrh"
#include <QContent.rsg>
#include <QContent.mbg>
#include <QikViewBase.h>
#include <QikCommand.h>
#include <QikListBoxModel.h>
#include <QikListBox.h>
#include <MQikListBoxData.h>
#include <QikListBoxData.h>
#include <QikContent.h>
#include <eikstart.h>
//////////////////////////////////////////////////////////////////////////////
// The application Uid here MUST match UID3 defined in the MMP file
// This is a development UID and must NOT be used in production type software
const TUid KAppSpecificUid={0xEDEAD023};
// internal secondary view id, must be unique amongst this applications views
const TUid KUidListView={0x00000001};
// views within applications are fully identified by the app Uid and secondary view id
#define KViewIdListView TVwsViewId(KAppSpecificUid,KUidListView)
// '*' is a shortcut to reference this app specific mbm (true for all apps)
_LIT(KMbmFile,"*");
//////////////////////////////////////////////////////////////////////////////////
const TInt KMaxListItemText=32; // we support a max of 32 chars for each text item to be displayed
const TInt KMaxListItems=8; // we support upto 8 items
class CAppEngine : public CBase
{
protected:
public:
TInt ListItemCount() const;
const TDesC& ListItem(const TInt aIndex) const;
void SetListItem(const TDesC& aBuf);
protected:
// This incarnation of the engine deliberately uses a fixed size array and separate count
// to demonstrate that this is possible. It may/maynot be appropriate for your situations
TInt iListItemsCount;
TBuf<KMaxListItemText> iListItems[KMaxListItems];
};
TInt CAppEngine::ListItemCount() const
// Report the number of items within the list
{
return(iListItemsCount);
}
const TDesC& CAppEngine::ListItem(const TInt aIndex) const
// Report the 'n' item of text
{
return(iListItems[aIndex]);
}
void CAppEngine::SetListItem(const TDesC& aBuf)
// Add a new list item.
{
iListItems[iListItemsCount++]=aBuf;
}
//////////////////////////////////////////////////////////////////////////////////
class CAppSpecificListView : public CQikViewBase
{
protected:
// from CQikViewBase
TVwsViewId ViewId() const;
void HandleCommandL(CQikCommand& aCommand);
void ViewConstructL();
void ViewDeactivated();
void ViewActivatedL(const TVwsViewId& aPrevViewId,const TUid aCustomMessageId,const TDesC8& aCustomMessage);
// new methods
void AddItemsL();
public:
// new methods
CAppSpecificListView(CAppSpecificUi& aAppUi,CAppEngine* aEngine);
protected:
CAppEngine* iEngine;
};
CAppSpecificListView::CAppSpecificListView(CAppSpecificUi& aAppUi,CAppEngine* aEngine) :
CQikViewBase(aAppUi,KNullViewId),iEngine(aEngine)
{
}
TVwsViewId CAppSpecificListView::ViewId() const
//
// All views are uniquely identified within the entire system. A TVwsViewId consists of
// the application uid (uid3) and app specific view uid
//
{
return(KViewIdListView);
}
void CAppSpecificListView::HandleCommandL(CQikCommand& aCommand)
//
// Handle the commands coming in from the controls that can deliver cmds..
//
{
switch (aCommand.Id())
{
case EAppCmdAbout:
break;
default: // e.g. the back button...
CQikViewBase::HandleCommandL(aCommand);
break;
}
}
void CAppSpecificListView::ViewConstructL()
{
// Loads information about the UI configurations this view supports
// together with definition of each view.
ViewConstructFromResourceL(R_APP_VIEW_CONFIGURATIONS);
// set the line below app name to be "QContent"
TBuf<64>bb;
iEikonEnv->ReadResourceL(bb,R_STR_APP_TITLE);
ViewContext()->AddTextL(1,bb);
}
void CAppSpecificListView::ViewDeactivated()
//
// Here we choose to remove all items from the list box. Apart from saving the memory used by
// list box items that are not displayed, in general things may change whilst not displaying
// within the list so we will have to rebuild the list when the view is activated..
//
{
CQikListBox* listbox=LocateControlByUniqueHandle<CQikListBox>(EAppSpecificListViewListId);
TRAPD(junk,listbox->RemoveAllItemsL());
}
void CAppSpecificListView::AddItemsL()
//
// Add all items we have in the engine to the list box model = Duplicate the enties.
//
{
CQikListBox* listbox=LocateControlByUniqueHandle<CQikListBox>(EAppSpecificListViewListId);
// non owned handle to demonstrate usage of cloning
CQikContent* savedIcon=NULL;
// Get the listbox model
MQikListBoxModel& model(listbox->Model());
model.ModelBeginUpdateLC();
const TInt count=iEngine->ListItemCount();
for (TInt i=0;i<count;i++)
{
MQikListBoxData* lbData=model.NewDataL(MQikListBoxModel::EDataNormal);
CleanupClosePushL(*lbData);
lbData->AddTextL(iEngine->ListItem(i),EQikListBoxSlotText1);
lbData->SetItemId(i);
// construct CQikContents in various ways
CQikContent* icon=NULL;
switch (i)
{
case 0:
{ // from a QIK_CONTENT_MBM type RSC, directly in the NewL()
TResourceReader rr;
HBufC8* q=iEikonEnv->AllocReadResourceAsDes8LC(R_COMMAND_ICON);
rr.SetBuffer(q);
icon=CQikContent::NewL(NULL,rr);
CleanupStack::PopAndDestroy(q);
break;
}
case 1:
{ // from a QIK_CONTENT_MBM type RSC, but setting the content, after object construction
TResourceReader rr;
HBufC8* q=iEikonEnv->AllocReadResourceAsDes8LC(R_COMMAND2_ICON);
rr.SetBuffer(q);
icon=new(ELeave)CQikContent;
CleanupStack::PushL(icon);
icon->SetContentL(NULL,rr);
CleanupStack::Pop(icon);
CleanupStack::PopAndDestroy(q);
break;
}
case 2:
{ // from a QIK_CONTENT resource - which refers to a gif file, directly in the NewL()
TResourceReader rr;
HBufC8* q=iEikonEnv->AllocReadResourceAsDes8LC(R_QIK_CONTENT_ICON);
rr.SetBuffer(q);
icon=CQikContent::NewL(NULL,rr);
CleanupStack::PopAndDestroy(q);
break;
}
case 3:
// load content directly from our MBM
icon=CQikContent::NewL(NULL,KMbmFile,EMbmQcontentIcon2,EMbmQcontentIcon2mask);
// save temp copy (non owned) for example clone in case 3
savedIcon=icon;
break;
case 4:
// create a clone of the icon instead of recreating from stored content
icon=savedIcon->CloneL();
break;
case 5:
{ // clone via a GulIcon (which we only create temporarily for this example app)
CGulIcon* gi=iEikonEnv->CreateIconL(KMbmFile,EMbmQcontentIcon3,EMbmQcontentIcon3mask);
CleanupStack::PushL(gi);
// creating a CQikContent from a previously create CGilIcon
icon=new(ELeave)CQikContent;
CleanupStack::PushL(icon);
icon->CloneL(gi);
CleanupStack::Pop(icon);
// normally for this example app purposes only
CleanupStack::PopAndDestroy(gi);
break;
}
default:
// Copy the content of the ExampleFiles folder to your emulator c:\ folder for these to load
// successfully.
// load content from external file format - these all work in emulator, but we only want one.
// NOTE THAT YOU SHOULD NOT HARD CODE PATHS IN COMMERICAL QUALITY APPS - e.g. user installs onto
// different drive. This is for DEMO purposes only
{
TRAPD(err,
// icon=CQikContent::NewL(NULL,_L("c:\\Private\\EDEAD023\\Image.bmp"));
// icon=CQikContent::NewL(NULL,_L("c:\\Private\\EDEAD023\\Image.gif"));
icon=CQikContent::NewL(NULL,_L("c:\\Private\\EDEAD023\\Image.jpg"));
// icon=CQikContent::NewL(NULL,_L("c:\\Private\\EDEAD023\\Image.png"));
// icon=CQikContent::NewL(NULL,_L("c:\\Private\\EDEAD023\\Image.wbmp"));
// icon=CQikContent::NewL(NULL,_L("c:\\Private\\EDEAD023\\Image.wmf"));
// UIQ 3.1 additionally supports SVG. (UIQ 3.0 does not support SVG)
);
if (err!=KErrNone)
{
_LIT(KMissingFile,"Missing Img, copy ExampleFiles to c:\\");
iEikonEnv->InfoMsg(KMissingFile);
}
break;
}
}
CleanupStack::PushL(icon);
lbData->AddIconL(icon,EQikListBoxSlotRightSmallIcon1);
CleanupStack::Pop(icon); // since lbData now taken ownership
// Removes the listboxData from the stack and calls close on lbData
CleanupStack::PopAndDestroy(lbData);
}
// weve now finished all updates so commit changes
model.ModelEndUpdateL();
}
void CAppSpecificListView::ViewActivatedL(
//
// The view is being activated.
//
const TVwsViewId& aPrevViewId,
const TUid aCustomMessageId,
const TDesC8& aCustomMessage)
{
AddItemsL();
}
//////////////////////////////////////////////////////////////////////////////
CAppSpecificUi::~CAppSpecificUi()
{
delete(iEngine);
}
void CAppSpecificUi::ConstructL()
//
// Normal primary entry point to a Symbian App
//
{
CQikAppUi::ConstructL();
iEngine=new(ELeave)CAppEngine;
TBuf<KMaxListItemText>bb;
const TInt KListView1Items=7;
for (TInt i=0;i<KListView1Items;i++)
{
iEikonEnv->ReadResourceL(bb,R_STR_LIST_CONTENT_1+i);
iEngine->SetListItem(bb);
}
// We create and add a list view.
CAppSpecificListView* list=new(ELeave)CAppSpecificListView(*this,iEngine);
CleanupStack::PushL(list);
list->ConstructL();
AddViewL(*list); // takes ownership
CleanupStack::Pop(list);
SetDefaultViewL(*list);
}
/////////////////////////////////////////////////////////////////////////////////////////////
// Standard Symbian application framework code when creating an application
class CAppSpecificDocument : public CQikDocument
{
protected:
CQikAppUi* CreateAppUiL();
public:
CAppSpecificDocument(CQikApplication& aApp);
static CAppSpecificDocument* NewL(CQikApplication& aApp);
protected:
};
CAppSpecificDocument::CAppSpecificDocument(CQikApplication& aApp) :
CQikDocument(aApp)
{
__DECLARE_NAME(_S("CAppSpecificDocument"));
}
CAppSpecificDocument* CAppSpecificDocument::NewL(CQikApplication& aApp)
{
return(new(ELeave)CAppSpecificDocument(aApp));
}
CQikAppUi* CAppSpecificDocument::CreateAppUiL()
{
return(new(ELeave)CAppSpecificUi);
}
//////////////////////////////////////////////////////////////////////////////////
// Standard Symbian application framework code when creating an application
class CAppSpecificApplication : public CQikApplication
{
protected:
TUid AppDllUid() const;
CApaDocument* CreateDocumentL();
};
TUid CAppSpecificApplication::AppDllUid() const
{
return(KAppSpecificUid);
}
CApaDocument* CAppSpecificApplication::CreateDocumentL()
{
return(CAppSpecificDocument::NewL(*this));
}
//////////////////////////////////////////////////////////////////////////////////
// Standard Symbian application start up code
LOCAL_C CApaApplication* NewApplication()
{
return(new CAppSpecificApplication);
}
GLDEF_C TInt E32Main()
{
return(EikStart::RunApplication(NewApplication));
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -