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📄 commands1.cpp

📁 《UIQ 3 The Complete Guide》书的源代码
💻 CPP
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void CAppSpecificListView::HandleListBoxEventL(
//
// List box event occured - its reporting back what that might be.
//
	CQikListBox* aListBox,
	TQikListBoxEvent aEventType,
	TInt aItemIndex,
	TInt aSlotId)
	{
	switch (aEventType)
		{
	case EEventItemConfirmed:
	case EEventItemTapped:
		{
		MQikListBoxData* lbData=aListBox->Model().RetrieveDataL(aItemIndex);
		CleanupClosePushL(*lbData); // its retrieved in an 'Open' state
		iEikonEnv->InfoMsg(lbData->Text(EQikListBoxSlotText1));
		CleanupStack::PopAndDestroy(lbData); // closes the item
		break;
		}
	default:
		break;
		}
	}

const TInt KCommand1Items=7;

void CAppSpecificListView::UpdateList1CommandAvailability()
//
// We can adjust the availabilty of commands based on our internal state. In this 
// example we make the Add/Delete commands available dependant on the number of entries
// that exist. 
//
// NOTE:
// Rather than explictly Dim or Hide we make the command unavailable. The device specific
// configuration will map that onto the current device preference of dimmed or invisibile
// commands. 
//
	{
	// if we have less than 4 items in the list box we disable the delete menu option
	CQikCommandManager& cm=CQikCommandManager::Static();
	CQikListBox* listbox=LocateControlByUniqueHandle<CQikListBox>(EAppSpecificListViewListId1);
	TBool avail=EFalse;
	if (listbox->ItemCount()>=4)
		avail=ETrue;
	cm.SetAvailable(*this,EAppCmdDelete3,avail);

	// if we have less than max items in the list box we enable the add menu option
	avail=EFalse;
	if (listbox->ItemCount()<KCommand1Items)
		avail=ETrue;
	cm.SetAvailable(*this,EAppCmdAdd2,avail);
	}

void CAppSpecificListView::AddSingleItemToList1L()
//
// Add a single item to the list box
//
	{
	CQikListBox* listbox=LocateControlByUniqueHandle<CQikListBox>(EAppSpecificListViewListId1);
	MQikListBoxModel& model(listbox->Model());
	model.ModelBeginUpdateLC();

	// In our example application we restrict the number of items by dimming the create
	// menu option if the list contains KCommand1Items. Therefore the resource read to
	// form the entry content is guaranteed to be sensible.
	TBuf<KMaxListItemText>bb;
	MQikListBoxData* lbData=model.NewDataLC(MQikListBoxModel::EDataNormal);
	iEikonEnv->ReadResourceL(bb,R_STR_LIST_ALT_CONTENT_1+listbox->ItemCount()-1);
	lbData->AddTextL(bb,EQikListBoxSlotText1);
	CleanupStack::PopAndDestroy(lbData);

	// we should maintain the list in sorted order, so whilst we have an open model
	// sort the list items
	TLinearOrder<MQikListBoxData> compare(CAppSpecificListView::SortComparisonFunction);
	model.Sort(compare);

	model.ModelEndUpdateL();

	// now ensure only those commands that are legal given our internal state are 
	// presented to the user to choose between
	UpdateList1CommandAvailability();
	}

void CAppSpecificListView::DeleteItemFromList1L()
//
// Delete the currently highlighted record.
//
	{
	CQikListBox* listbox=LocateControlByUniqueHandle<CQikListBox>(EAppSpecificListViewListId1);
	listbox->RemoveItemL(listbox->CurrentItemIndex());

	// our command set is dependant on number of records so update now record count changed.
	UpdateList1CommandAvailability();
	}

void CAppSpecificListView::AddItemsToList1L()
//
// We are a single line list box. Add each of the items to the listbox for display
//
	{
	CQikListBox* listbox=LocateControlByUniqueHandle<CQikListBox>(EAppSpecificListViewListId1);
	MQikListBoxModel& model(listbox->Model());
	model.ModelBeginUpdateLC();
	TBuf<KMaxListItemText>bb;
	for (TInt i=0;i<KCommand1Items;i++)
		{
		MQikListBoxData* lbData=model.NewDataLC(MQikListBoxModel::EDataNormal);
		iEikonEnv->ReadResourceL(bb,R_STR_LIST_CONTENT_1+i);
		lbData->AddTextL(bb,EQikListBoxSlotText1);
		CleanupStack::PopAndDestroy(lbData);
		}
	model.ModelEndUpdateL();

	// now ensure only those commands that are legal given our internal state are 
	// presented to the user to choose between
	UpdateList1CommandAvailability();
	}

void CAppSpecificListView::AddItemsToList2L()
//
// We are a single line list box. Add each of the items to the listbox for display
//
	{
	CQikListBox* listbox=LocateControlByUniqueHandle<CQikListBox>(EAppSpecificListViewListId2);
	MQikListBoxModel& model(listbox->Model());
	model.ModelBeginUpdateLC();
	TBuf<KMaxListItemText>bb;
	for (TInt i=0;i<KCommand1Items;i++)
		{
		MQikListBoxData* lbData=model.NewDataLC(MQikListBoxModel::EDataNormal);
		iEikonEnv->ReadResourceL(bb,R_STR_LIST_ALT_CONTENT_1+i);
		lbData->AddTextL(bb,EQikListBoxSlotText1);
		CleanupStack::PopAndDestroy(lbData);
		}
	model.ModelEndUpdateL();
	}

CQikCommand* CAppSpecificListView::DynInitOrDeleteCommandL(
//
// As commands are added to the view we get the opportunity to perform some actions.
// In this case we want to ensure the Radio buttons and SortOrder check item are correct.
//
	CQikCommand* aCommand,
	const CCoeControl& aControlAddingCommands)
	{
	TBool val=EFalse;
	switch (aCommand->Id())
		{

	// determine which of the radio buttons should be checked
	case EAppCmdSortType1:
		if (iEngine->ListViewSortType()==ESortType1)
			val=ETrue;
		aCommand->SetChecked(val);
		break;

	case EAppCmdSortType2:
		if (iEngine->ListViewSortType()==ESortType2)
			val=ETrue;
		aCommand->SetChecked(val);
		break;

	case EAppCmdSortType3:
		if (iEngine->ListViewSortType()==ESortType3)
			val=ETrue;
		aCommand->SetChecked(val);
		break;

	// determine whether the single check box type menu option should be checked
	case EAppCmdSortOrder:
		if (iEngine->ListViewSortOrder()==ESortOrderAscending)
			val=ETrue;
		aCommand->SetChecked(val);
		break;
	default:
		break;
		}
	return(aCommand);
	}

void CAppSpecificListView::ViewConstructL()
	{
	ViewConstructFromResourceL(R_LIST_VIEW_CONFIGURATIONS);

	// determine zoom level last used (we dont currently load/save when apps exit)
	CQikViewBase::SetZoomFactorL(CQikAppUi::ZoomFactorL(iEngine->ListViewZoomState(),*iEikonEnv));	

	// we want to HandleListBoxEventL() - so observe the listboxes
	LocateControlByUniqueHandle<CQikListBox>(EAppSpecificListViewListId1)->SetListBoxObserver(this); 

	// set the line below app name to be "List title"
	TBuf<64>bb;
	iEikonEnv->ReadResourceL(bb,R_STR_LIST_TITLE);
	ViewContext()->AddTextL(1,bb); 

 	AddItemsToList1L();
 	AddItemsToList2L();

	// we should ensure the list view sorted order is the same as the engine 
	// and UI are currently reporting
	SortList1L();
	}

void CAppSpecificListView::ViewDeactivated()
//
// The view is being de-activated.
//
	{
	}

void CAppSpecificListView::ViewActivatedL(
//
// The view is being activated.
//
	const TVwsViewId& aPrevViewId,
	const TUid aCustomMessageId,
	const TDesC8& aCustomMessage)
	{
	}
	
void CAppSpecificListView::TabActivatedL(TInt aTabId)
//
// Called from the framework when a tab is activated.
//
	{
	CQikCommandManager& cm=CQikCommandManager::Static();
	if (aTabId==EAppSpecificListViewPageId1)
		{	// Page 1 adds a Create and erase command
		cm.InsertIntoCommandListL(*this,*this,R_ALTERNATE_COMMANDS);

		// remove any sort commands added if we tabbed to page 2
		// these are harmless if the command has not been added when called.
		cm.DeleteCommand(*this,EAppCmdSortAltType1);
		cm.DeleteCommand(*this,EAppCmdSortAltType2);

		UpdateList1CommandAvailability();
		}
	else
		{
		// remove any create + erase commands added in page 1
		cm.DeleteFromCommandList(*this,R_ALTERNATE_COMMANDS);

		// manually add a couple of sort commands
		TBuf<64>bb;
		CQikCommand* q=CQikCommand::NewLC(EAppCmdSortAltType1); 
		q->SetType(EQikCommandTypeScreen);
		q->SetPriority(EAppCmdSortType1Priority);
		q->SetGroupId(EAppCmdSortGroup);
		q->SetIcon(KMbmFile,EMbmCommands1Icon0,EMbmCommands1Icon0mask);
		iEikonEnv->ReadResourceL(bb,R_STR_SORT_TYPE1);
		q->SetTextL(bb);
		q->SetHandler(this); 		// we implement MQikCommandHandler
		cm.InsertCommandL(*this,q);
		CleanupStack::Pop(q);

		q=CQikCommand::NewLC(EAppCmdSortAltType2); 
		q->SetType(EQikCommandTypeScreen);
		q->SetPriority(EAppCmdSortType1Priority);
		q->SetGroupId(EAppCmdSortGroup);
		q->SetIcon(KMbmFile,EMbmCommands1Icon1,EMbmCommands1Icon1mask);
		iEikonEnv->ReadResourceL(bb,R_STR_SORT_TYPE2);
		q->SetTextL(bb);
		q->SetHandler(this);		// we implement MQikCommandHandler
		cm.InsertCommandL(*this,q);
		CleanupStack::Pop(q);
		}

	// let base class perform its work
	CQikMultiPageViewBase::TabActivatedL(aTabId);
	}

//////////////////////////////////////////////////////////////////////////////
CAppSpecificUi::~CAppSpecificUi()
	{
	delete(iEngine);
	}

CAppEngine* CAppSpecificUi::AppEngine() const
	{
	return(iEngine);
	}

void CAppSpecificUi::ConstructL()
//
// Normal primary entry point to a Symbian App
//
	{
	CQikAppUi::ConstructL();

	iEngine=new(ELeave)CAppEngine(EQikCmdZoomLevel2);

	CAppSpecificListView* q=new(ELeave)CAppSpecificListView(*this,iEngine);
	CleanupStack::PushL(q);
	q->ConstructL();
	AddViewL(*q);	// takes ownership
	CleanupStack::Pop(q);
	}

/////////////////////////////////////////////////////////////////////////////////////////////
// Standard Symbian application framework code when creating an application
class CAppSpecificDocument : public CQikDocument
	{
protected:
	CQikAppUi* CreateAppUiL();
public:
    CAppSpecificDocument(CQikApplication& aApp);
	static CAppSpecificDocument* NewL(CQikApplication& aApp);
protected:
	};

CAppSpecificDocument::CAppSpecificDocument(CQikApplication& aApp) :
	CQikDocument(aApp)
	{
	__DECLARE_NAME(_S("CAppSpecificDocument"));
	}

CAppSpecificDocument* CAppSpecificDocument::NewL(CQikApplication& aApp)
	{
	return(new(ELeave)CAppSpecificDocument(aApp));
	}

CQikAppUi* CAppSpecificDocument::CreateAppUiL()
	{
	return(new(ELeave)CAppSpecificUi);
	}

//////////////////////////////////////////////////////////////////////////////////
// Standard Symbian application framework code when creating an application
class CAppSpecificApplication : public CQikApplication
	{
protected:
	TUid AppDllUid() const;
	CApaDocument* CreateDocumentL();
	}; 

TUid CAppSpecificApplication::AppDllUid() const
    {
    return(KAppSpecificUid);
    }

CApaDocument* CAppSpecificApplication::CreateDocumentL()
    {
    return(CAppSpecificDocument::NewL(*this));
    }

//////////////////////////////////////////////////////////////////////////////////
// Standard Symbian application start up code
LOCAL_C CApaApplication* NewApplication()
    {
    return(new CAppSpecificApplication);
    }

GLDEF_C TInt E32Main()
	{
	return(EikStart::RunApplication(NewApplication));
	}

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