categories.cpp
来自「《UIQ 3 The Complete Guide》书的源代码」· C++ 代码 · 共 623 行 · 第 1/2 页
CPP
623 行
//
{
if (aCommand.Type()==EQikCommandTypeCategory)
{
if (aCommand.Id()==EAppCmdEditCategories)
CQikEditCategoriesDialog::RunDlgLD(CategoryModel(),this);
else
{
// one of the category entries has been chosen, update selected category...
SelectCategoryL(aCommand.CategoryHandle());
// and update the items displayed
UpdateListBoxL();
}
}
else
{
switch (aCommand.Id())
{
case EAppCmdAbout:
(new(ELeave)CAboutDialog)->ExecuteLD(R_ABOUT_DIALOG);
break;
default: // e.g. the back button...
CQikViewBase::HandleCommandL(aCommand);
break;
}
}
}
void CAppSpecificListView::HandleListBoxEventL(
//
// List box event occured - its reporting back what that might be.
//
CQikListBox* aListBox,
TQikListBoxEvent aEventType,
TInt aItemIndex,
TInt aSlotId)
{
switch (aEventType)
{
case EEventItemConfirmed:
case EEventItemTapped:
break;
default:
break;
}
}
void CAppSpecificListView::UpdateListBoxL()
//
// Update the listbox to contain those entries filtered by the selected category
//
{
// In this example we choose to remove all entries before checking whether the entries we
// have in the engine should belong to the list or not.
// An alternative approach is to only add/remove entries from the listbox which do not
// exist and should, or do exist and should not. Either way some sensible rollback
// should be implemented. In this example if the lbData->AddTextL() leaves then we will
// have an empty list box. This is probably preferable to having some entries added, some
// missing and the list not actually reflecting the chosen category closely.
CQikListBox* listbox=LocateControlByUniqueHandle<CQikListBox>(EAppSpecificListViewListId1);
listbox->RemoveAllItemsL();
TInt handle=CurrentCategoryHandle();
MQikListBoxModel& model(listbox->Model());
model.ModelBeginUpdateLC();
TInt count=iEngine->EntryListCount();
for (TInt i=0;i<count;i++)
{
TAppListEntry& entry=iEngine->EntryListAt(i);
if (handle==EAppCategoryAll || handle==entry.iCategoryId)
{
MQikListBoxData* lbData=model.NewDataL(MQikListBoxModel::EDataNormal);
CleanupClosePushL(*lbData);
lbData->AddTextL(entry.iName,EQikListBoxSlotText1);
lbData->SetItemId(i);
CleanupStack::PopAndDestroy(lbData);
}
}
model.ModelEndUpdateL();
}
void CAppSpecificListView::ViewConstructL()
{
ViewConstructFromResourceL(R_LIST_VIEW_CONFIGURATIONS);
// we want to HandleListBoxEventL() - so observe the listboxes
LocateControlByUniqueHandle<CQikListBox>(EAppSpecificListViewListId1)->SetListBoxObserver(this);
// Create the category list, display the All category by default
CQikCategoryModel* categories=QikCategoryUtils::ConstructCategoriesLC(R_APP_CATEGORIES);
SetCategoryModel(categories); // takes ownership
CleanupStack::Pop(categories);
// by default we view the 'All' category
SelectCategoryL(EAppCategoryAll);
// Cause the category picker to be visible/softkey command group to exist.
SetCategoryModelAsCommandsL();
// cause listbox to display the items associated with the current category
UpdateListBoxL();
// set the line below app name to be "List title"
TBuf<64>bb;
iEikonEnv->ReadResourceL(bb,R_STR_LIST_TITLE);
ViewContext()->AddTextL(1,bb);
}
void CAppSpecificListView::ViewDeactivated()
//
// The view is being de-activated.
//
{
}
void CAppSpecificListView::ViewActivatedL(
//
// The view is being activated.
//
const TVwsViewId& aPrevViewId,
const TUid aCustomMessageId,
const TDesC8& aCustomMessage)
{
}
TBool CAppSpecificListView::OkToAddCategory() const
//
// Report whether it is acceptable to add a category.
//
{
return(ETrue); // ok to add a category
}
TBool CAppSpecificListView::DoAddCategoryL(TInt& aHandle)
//
// Called when the user added a new category. aHandle can be updated if the model has a preferred
// way of linking handles to categories.
//
{
TQikCategoryName name(CategoryModel()->CategoryNameByHandle(aHandle));
iEngine->AddCategoryL(aHandle,name);
return(ETrue); // added ok
}
TBool CAppSpecificListView::OkToRenameCategory(TInt aHandle,const TDesC& aNewName) const
//
// Report whether it is acceptable to rename a category.This is not called for
// entries marked as EQikCategoryCantBeRenamed within the resource. It already knows the category
// cannot be renamed.
//
{
return(ETrue); // ok to rename a category
}
TBool CAppSpecificListView::DoRenameCategoryL(TInt aHandle,const TDesC& aNewName)
//
// The indicated category has been renamed. We need to store the updated category name.
//
{
iEngine->UpdateCategoryName(aHandle,aNewName);
return(ETrue);
}
TBool CAppSpecificListView::OkToMergeCategories(TInt aSourceHandle,TInt aTargetHandle) const
//
// Report whether it is reasonable to merge the two categories indicated.
//
{
return(EFalse); // not ok to merge.
}
TBool CAppSpecificListView::DoMergeCategoriesL(TInt aSourceHandle,TInt aTargetHandle)
//
// Merge the indicated categories. The UI does not actually support this so we dont actually
// need to support this
//
{
return(EFalse);
}
TBool CAppSpecificListView::OkToDeleteCategory(TInt aHandle) const
//
// Report whether it is reasonable to delete the category indicated. This is not called for
// entries marked as EQikCategoryCantBeDeleted within the resource. It already knows the category
// cannot be deleted.
//
{
return(ETrue); // ok to delete the category
}
TBool CAppSpecificListView::DoDeleteCategoryL(TInt aHandle)
//
// Delete the indicated category.
//
{
iEngine->DeleteCategory(aHandle);
// Determine if we are deleting the current category, if so we need to do something sensible
if (aHandle==CurrentCategoryHandle())
{ // we choose to display the 'All' category - which is defined as not being deletable
// in this app.
SelectCategoryL(EAppCategoryAll);
// to display those items in EAppCategoryAll since weve deleted the previosuly displayed category
UpdateListBoxL();
}
return(ETrue);
}
TBool CAppSpecificListView::IsCategoryEmpty(TInt aHandle) const
//
// Report if the category is empty or not. If we lie and claim it is empty this enables deletion
// of categories that contain items. Items within a category that gets deleted are set to belong to
// the Unfiled category.
//
{
return(ETrue); // allow deletion of category even if still contains items
}
//////////////////////////////////////////////////////////////////////////////
CAppSpecificUi::~CAppSpecificUi()
{
delete(iEngine);
}
CAppEngine* CAppSpecificUi::AppEngine() const
{
return(iEngine);
}
void CAppSpecificUi::ConstructL()
//
// Normal primary entry point to a Symbian App
//
{
CQikAppUi::ConstructL();
// an engine, implements any category data/model support
iEngine=new(ELeave)CAppEngine();
iEngine->ConstructL();
// Our view
CAppSpecificListView* q=new(ELeave)CAppSpecificListView(*this,iEngine);
CleanupStack::PushL(q);
q->ConstructL();
AddViewL(*q); // takes ownership
CleanupStack::Pop(q);
}
/////////////////////////////////////////////////////////////////////////////////////////////
// Standard Symbian application framework code when creating an application
class CAppSpecificDocument : public CQikDocument
{
protected:
CQikAppUi* CreateAppUiL();
public:
CAppSpecificDocument(CQikApplication& aApp);
static CAppSpecificDocument* NewL(CQikApplication& aApp);
protected:
};
CAppSpecificDocument::CAppSpecificDocument(CQikApplication& aApp) :
CQikDocument(aApp)
{
__DECLARE_NAME(_S("CAppSpecificDocument"));
}
CAppSpecificDocument* CAppSpecificDocument::NewL(CQikApplication& aApp)
{
return(new(ELeave)CAppSpecificDocument(aApp));
}
CQikAppUi* CAppSpecificDocument::CreateAppUiL()
{
return(new(ELeave)CAppSpecificUi);
}
//////////////////////////////////////////////////////////////////////////////////
// Standard Symbian application framework code when creating an application
class CAppSpecificApplication : public CQikApplication
{
protected:
TUid AppDllUid() const;
CApaDocument* CreateDocumentL();
};
TUid CAppSpecificApplication::AppDllUid() const
{
return(KAppSpecificUid);
}
CApaDocument* CAppSpecificApplication::CreateDocumentL()
{
return(CAppSpecificDocument::NewL(*this));
}
//////////////////////////////////////////////////////////////////////////////////
// Standard Symbian application start up code
LOCAL_C CApaApplication* NewApplication()
{
return(new CAppSpecificApplication);
}
GLDEF_C TInt E32Main()
{
return(EikStart::RunApplication(NewApplication));
}
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