📄 force.h
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// FORCE.h : main header file for the FORCE DLL
//
#if !defined(AFX_FORCE_H__9DC00E95_ED0A_4A6F_8711_3FD96A797864__INCLUDED_)
#define AFX_FORCE_H__9DC00E95_ED0A_4A6F_8711_3FD96A797864__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CFORCEApp
// See FORCE.cpp for the implementation of this class
//
class CFORCEApp : public CWinApp
{
public:
CFORCEApp();
DECLARE_MESSAGE_MAP()
};
extern "C" __declspec(dllexport) double __stdcall Version();
extern "C" __declspec(dllexport) bool __stdcall Engine(char* FilePath1);
extern "C" __declspec(dllexport) bool __stdcall NewEngine(char* FilePath,
int m_nNodeLoadNum_Case1);
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FORCE_H__9DC00E95_ED0A_4A6F_8711_3FD96A797864__INCLUDED_)
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