📄 tree.h
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RB_AUGMENT(elm); \ if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \ if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ else \ RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ } else \ (head)->rbh_root = (tmp); \ RB_LEFT(tmp, field) = (elm); \ RB_PARENT(elm, field) = (tmp); \ RB_AUGMENT(tmp); \ if ((RB_PARENT(tmp, field))) \ RB_AUGMENT(RB_PARENT(tmp, field)); \} while (0)#define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \ (tmp) = RB_LEFT(elm, field); \ if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \ RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \ } \ RB_AUGMENT(elm); \ if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \ if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ else \ RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ } else \ (head)->rbh_root = (tmp); \ RB_RIGHT(tmp, field) = (elm); \ RB_PARENT(elm, field) = (tmp); \ RB_AUGMENT(tmp); \ if ((RB_PARENT(tmp, field))) \ RB_AUGMENT(RB_PARENT(tmp, field)); \} while (0)/* Generates prototypes and inline functions */#define RB_PROTOTYPE(name, type, field, cmp) \void name##_RB_INSERT_COLOR(struct name *, struct type *); \void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\struct type *name##_RB_REMOVE(struct name *, struct type *); \struct type *name##_RB_INSERT(struct name *, struct type *); \struct type *name##_RB_FIND(struct name *, struct type *); \struct type *name##_RB_NEXT(struct type *); \struct type *name##_RB_MINMAX(struct name *, int); \ \/* Main rb operation. * Moves node close to the key of elm to top */#define RB_GENERATE(name, type, field, cmp) \void \name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \{ \ struct type *parent, *gparent, *tmp; \ while ((parent = RB_PARENT(elm, field)) && \ RB_COLOR(parent, field) == RB_RED) { \ gparent = RB_PARENT(parent, field); \ if (parent == RB_LEFT(gparent, field)) { \ tmp = RB_RIGHT(gparent, field); \ if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ RB_COLOR(tmp, field) = RB_BLACK; \ RB_SET_BLACKRED(parent, gparent, field);\ elm = gparent; \ continue; \ } \ if (RB_RIGHT(parent, field) == elm) { \ RB_ROTATE_LEFT(head, parent, tmp, field);\ tmp = parent; \ parent = elm; \ elm = tmp; \ } \ RB_SET_BLACKRED(parent, gparent, field); \ RB_ROTATE_RIGHT(head, gparent, tmp, field); \ } else { \ tmp = RB_LEFT(gparent, field); \ if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ RB_COLOR(tmp, field) = RB_BLACK; \ RB_SET_BLACKRED(parent, gparent, field);\ elm = gparent; \ continue; \ } \ if (RB_LEFT(parent, field) == elm) { \ RB_ROTATE_RIGHT(head, parent, tmp, field);\ tmp = parent; \ parent = elm; \ elm = tmp; \ } \ RB_SET_BLACKRED(parent, gparent, field); \ RB_ROTATE_LEFT(head, gparent, tmp, field); \ } \ } \ RB_COLOR(head->rbh_root, field) = RB_BLACK; \} \ \void \name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \{ \ struct type *tmp; \ while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \ elm != RB_ROOT(head)) { \ if (RB_LEFT(parent, field) == elm) { \ tmp = RB_RIGHT(parent, field); \ if (RB_COLOR(tmp, field) == RB_RED) { \ RB_SET_BLACKRED(tmp, parent, field); \ RB_ROTATE_LEFT(head, parent, tmp, field);\ tmp = RB_RIGHT(parent, field); \ } \ if ((RB_LEFT(tmp, field) == NULL || \ RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\ (RB_RIGHT(tmp, field) == NULL || \ RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\ RB_COLOR(tmp, field) = RB_RED; \ elm = parent; \ parent = RB_PARENT(elm, field); \ } else { \ if (RB_RIGHT(tmp, field) == NULL || \ RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\ struct type *oleft; \ if ((oleft = RB_LEFT(tmp, field)))\ RB_COLOR(oleft, field) = RB_BLACK;\ RB_COLOR(tmp, field) = RB_RED; \ RB_ROTATE_RIGHT(head, tmp, oleft, field);\ tmp = RB_RIGHT(parent, field); \ } \ RB_COLOR(tmp, field) = RB_COLOR(parent, field);\ RB_COLOR(parent, field) = RB_BLACK; \ if (RB_RIGHT(tmp, field)) \ RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\ RB_ROTATE_LEFT(head, parent, tmp, field);\ elm = RB_ROOT(head); \ break; \ } \ } else { \ tmp = RB_LEFT(parent, field); \ if (RB_COLOR(tmp, field) == RB_RED) { \ RB_SET_BLACKRED(tmp, parent, field); \ RB_ROTATE_RIGHT(head, parent, tmp, field);\ tmp = RB_LEFT(parent, field); \ } \ if ((RB_LEFT(tmp, field) == NULL || \ RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\ (RB_RIGHT(tmp, field) == NULL || \ RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\ RB_COLOR(tmp, field) = RB_RED; \ elm = parent; \ parent = RB_PARENT(elm, field); \ } else { \ if (RB_LEFT(tmp, field) == NULL || \ RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\ struct type *oright; \ if ((oright = RB_RIGHT(tmp, field)))\ RB_COLOR(oright, field) = RB_BLACK;\ RB_COLOR(tmp, field) = RB_RED; \ RB_ROTATE_LEFT(head, tmp, oright, field);\ tmp = RB_LEFT(parent, field); \ } \ RB_COLOR(tmp, field) = RB_COLOR(parent, field);\ RB_COLOR(parent, field) = RB_BLACK; \ if (RB_LEFT(tmp, field)) \ RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\ RB_ROTATE_RIGHT(head, parent, tmp, field);\ elm = RB_ROOT(head); \ break; \ } \ } \ } \ if (elm) \ RB_COLOR(elm, field) = RB_BLACK; \} \ \struct type * \name##_RB_REMOVE(struct name *head, struct type *elm) \{ \ struct type *child, *parent, *old = elm; \ int color; \ if (RB_LEFT(elm, field) == NULL) \ child = RB_RIGHT(elm, field); \ else if (RB_RIGHT(elm, field) == NULL) \ child = RB_LEFT(elm, field); \ else { \ struct type *left; \ elm = RB_RIGHT(elm, field); \ while ((left = RB_LEFT(elm, field))) \ elm = left; \ child = RB_RIGHT(elm, field); \ parent = RB_PARENT(elm, field); \ color = RB_COLOR(elm, field); \ if (child) \ RB_PARENT(child, field) = parent; \ if (parent) { \ if (RB_LEFT(parent, field) == elm) \ RB_LEFT(parent, field) = child; \ else \ RB_RIGHT(parent, field) = child; \ RB_AUGMENT(parent); \ } else \ RB_ROOT(head) = child; \ if (RB_PARENT(elm, field) == old) \ parent = elm; \ (elm)->field = (old)->field; \ if (RB_PARENT(old, field)) { \ if (RB_LEFT(RB_PARENT(old, field), field) == old)\ RB_LEFT(RB_PARENT(old, field), field) = elm;\ else \ RB_RIGHT(RB_PARENT(old, field), field) = elm;\ RB_AUGMENT(RB_PARENT(old, field)); \ } else \ RB_ROOT(head) = elm; \ RB_PARENT(RB_LEFT(old, field), field) = elm; \ if (RB_RIGHT(old, field)) \ RB_PARENT(RB_RIGHT(old, field), field) = elm; \ if (parent) { \ left = parent; \ do { \ RB_AUGMENT(left); \ } while ((left = RB_PARENT(left, field))); \ } \ goto color; \ } \ parent = RB_PARENT(elm, field); \ color = RB_COLOR(elm, field); \ if (child) \ RB_PARENT(child, field) = parent; \ if (parent) { \ if (RB_LEFT(parent, field) == elm) \ RB_LEFT(parent, field) = child; \ else \ RB_RIGHT(parent, field) = child; \ RB_AUGMENT(parent); \ } else \ RB_ROOT(head) = child; \color: \ if (color == RB_BLACK) \ name##_RB_REMOVE_COLOR(head, parent, child); \ return (old); \} \ \/* Inserts a node into the RB tree */ \struct type * \name##_RB_INSERT(struct name *head, struct type *elm) \{ \ struct type *tmp; \ struct type *parent = NULL; \ int comp = 0; \ tmp = RB_ROOT(head); \ while (tmp) { \ parent = tmp; \ comp = (cmp)(elm, parent); \ if (comp < 0) \ tmp = RB_LEFT(tmp, field); \ else if (comp > 0) \ tmp = RB_RIGHT(tmp, field); \ else \ return (tmp); \ } \ RB_SET(elm, parent, field); \ if (parent != NULL) { \ if (comp < 0) \ RB_LEFT(parent, field) = elm; \ else \ RB_RIGHT(parent, field) = elm; \ RB_AUGMENT(parent); \ } else \ RB_ROOT(head) = elm; \ name##_RB_INSERT_COLOR(head, elm); \ return (NULL); \} \ \/* Finds the node with the same key as elm */ \struct type * \name##_RB_FIND(struct name *head, struct type *elm) \{ \ struct type *tmp = RB_ROOT(head); \ int comp; \ while (tmp) { \ comp = cmp(elm, tmp); \ if (comp < 0) \ tmp = RB_LEFT(tmp, field); \ else if (comp > 0) \ tmp = RB_RIGHT(tmp, field); \ else \ return (tmp); \ } \ return (NULL); \} \ \struct type * \name##_RB_NEXT(struct type *elm) \{ \ if (RB_RIGHT(elm, field)) { \ elm = RB_RIGHT(elm, field); \ while (RB_LEFT(elm, field)) \ elm = RB_LEFT(elm, field); \ } else { \ if (RB_PARENT(elm, field) && \ (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ elm = RB_PARENT(elm, field); \ else { \ while (RB_PARENT(elm, field) && \ (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\ elm = RB_PARENT(elm, field); \ elm = RB_PARENT(elm, field); \ } \ } \ return (elm); \} \ \struct type * \name##_RB_MINMAX(struct name *head, int val) \{ \ struct type *tmp = RB_ROOT(head); \ struct type *parent = NULL; \ while (tmp) { \ parent = tmp; \ if (val < 0) \ tmp = RB_LEFT(tmp, field); \ else \ tmp = RB_RIGHT(tmp, field); \ } \ return (parent); \}#define RB_NEGINF -1#define RB_INF 1#define RB_INSERT(name, x, y) name##_RB_INSERT(x, y)#define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y)#define RB_FIND(name, x, y) name##_RB_FIND(x, y)#define RB_NEXT(name, x, y) name##_RB_NEXT(y)#define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF)#define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF)#define RB_FOREACH(x, name, head) \ for ((x) = RB_MIN(name, head); \ (x) != NULL; \ (x) = name##_RB_NEXT(x))#endif /* _SYS_TREE_H_ */
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