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📄 tree.h

📁 honeyd1.0的源代码 希望对大家有用
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	RB_AUGMENT(elm);						\	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\		else							\			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\	} else								\		(head)->rbh_root = (tmp);				\	RB_LEFT(tmp, field) = (elm);					\	RB_PARENT(elm, field) = (tmp);					\	RB_AUGMENT(tmp);						\	if ((RB_PARENT(tmp, field)))					\		RB_AUGMENT(RB_PARENT(tmp, field));			\} while (0)#define RB_ROTATE_RIGHT(head, elm, tmp, field) do {			\	(tmp) = RB_LEFT(elm, field);					\	if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {		\		RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);		\	}								\	RB_AUGMENT(elm);						\	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\		else							\			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\	} else								\		(head)->rbh_root = (tmp);				\	RB_RIGHT(tmp, field) = (elm);					\	RB_PARENT(elm, field) = (tmp);					\	RB_AUGMENT(tmp);						\	if ((RB_PARENT(tmp, field)))					\		RB_AUGMENT(RB_PARENT(tmp, field));			\} while (0)/* Generates prototypes and inline functions */#define RB_PROTOTYPE(name, type, field, cmp)				\void name##_RB_INSERT_COLOR(struct name *, struct type *);	\void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\struct type *name##_RB_REMOVE(struct name *, struct type *);		\struct type *name##_RB_INSERT(struct name *, struct type *);		\struct type *name##_RB_FIND(struct name *, struct type *);		\struct type *name##_RB_NEXT(struct type *);				\struct type *name##_RB_MINMAX(struct name *, int);			\									\/* Main rb operation. * Moves node close to the key of elm to top */#define RB_GENERATE(name, type, field, cmp)				\void									\name##_RB_INSERT_COLOR(struct name *head, struct type *elm)		\{									\	struct type *parent, *gparent, *tmp;				\	while ((parent = RB_PARENT(elm, field)) &&			\	    RB_COLOR(parent, field) == RB_RED) {			\		gparent = RB_PARENT(parent, field);			\		if (parent == RB_LEFT(gparent, field)) {		\			tmp = RB_RIGHT(gparent, field);			\			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\				RB_COLOR(tmp, field) = RB_BLACK;	\				RB_SET_BLACKRED(parent, gparent, field);\				elm = gparent;				\				continue;				\			}						\			if (RB_RIGHT(parent, field) == elm) {		\				RB_ROTATE_LEFT(head, parent, tmp, field);\				tmp = parent;				\				parent = elm;				\				elm = tmp;				\			}						\			RB_SET_BLACKRED(parent, gparent, field);	\			RB_ROTATE_RIGHT(head, gparent, tmp, field);	\		} else {						\			tmp = RB_LEFT(gparent, field);			\			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\				RB_COLOR(tmp, field) = RB_BLACK;	\				RB_SET_BLACKRED(parent, gparent, field);\				elm = gparent;				\				continue;				\			}						\			if (RB_LEFT(parent, field) == elm) {		\				RB_ROTATE_RIGHT(head, parent, tmp, field);\				tmp = parent;				\				parent = elm;				\				elm = tmp;				\			}						\			RB_SET_BLACKRED(parent, gparent, field);	\			RB_ROTATE_LEFT(head, gparent, tmp, field);	\		}							\	}								\	RB_COLOR(head->rbh_root, field) = RB_BLACK;			\}									\									\void									\name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \{									\	struct type *tmp;						\	while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&	\	    elm != RB_ROOT(head)) {					\		if (RB_LEFT(parent, field) == elm) {			\			tmp = RB_RIGHT(parent, field);			\			if (RB_COLOR(tmp, field) == RB_RED) {		\				RB_SET_BLACKRED(tmp, parent, field);	\				RB_ROTATE_LEFT(head, parent, tmp, field);\				tmp = RB_RIGHT(parent, field);		\			}						\			if ((RB_LEFT(tmp, field) == NULL ||		\			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\			    (RB_RIGHT(tmp, field) == NULL ||		\			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\				RB_COLOR(tmp, field) = RB_RED;		\				elm = parent;				\				parent = RB_PARENT(elm, field);		\			} else {					\				if (RB_RIGHT(tmp, field) == NULL ||	\				    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\					struct type *oleft;		\					if ((oleft = RB_LEFT(tmp, field)))\						RB_COLOR(oleft, field) = RB_BLACK;\					RB_COLOR(tmp, field) = RB_RED;	\					RB_ROTATE_RIGHT(head, tmp, oleft, field);\					tmp = RB_RIGHT(parent, field);	\				}					\				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\				RB_COLOR(parent, field) = RB_BLACK;	\				if (RB_RIGHT(tmp, field))		\					RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\				RB_ROTATE_LEFT(head, parent, tmp, field);\				elm = RB_ROOT(head);			\				break;					\			}						\		} else {						\			tmp = RB_LEFT(parent, field);			\			if (RB_COLOR(tmp, field) == RB_RED) {		\				RB_SET_BLACKRED(tmp, parent, field);	\				RB_ROTATE_RIGHT(head, parent, tmp, field);\				tmp = RB_LEFT(parent, field);		\			}						\			if ((RB_LEFT(tmp, field) == NULL ||		\			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\			    (RB_RIGHT(tmp, field) == NULL ||		\			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\				RB_COLOR(tmp, field) = RB_RED;		\				elm = parent;				\				parent = RB_PARENT(elm, field);		\			} else {					\				if (RB_LEFT(tmp, field) == NULL ||	\				    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\					struct type *oright;		\					if ((oright = RB_RIGHT(tmp, field)))\						RB_COLOR(oright, field) = RB_BLACK;\					RB_COLOR(tmp, field) = RB_RED;	\					RB_ROTATE_LEFT(head, tmp, oright, field);\					tmp = RB_LEFT(parent, field);	\				}					\				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\				RB_COLOR(parent, field) = RB_BLACK;	\				if (RB_LEFT(tmp, field))		\					RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\				RB_ROTATE_RIGHT(head, parent, tmp, field);\				elm = RB_ROOT(head);			\				break;					\			}						\		}							\	}								\	if (elm)							\		RB_COLOR(elm, field) = RB_BLACK;			\}									\									\struct type *								\name##_RB_REMOVE(struct name *head, struct type *elm)			\{									\	struct type *child, *parent, *old = elm;			\	int color;							\	if (RB_LEFT(elm, field) == NULL)				\		child = RB_RIGHT(elm, field);				\	else if (RB_RIGHT(elm, field) == NULL)				\		child = RB_LEFT(elm, field);				\	else {								\		struct type *left;					\		elm = RB_RIGHT(elm, field);				\		while ((left = RB_LEFT(elm, field)))			\			elm = left;					\		child = RB_RIGHT(elm, field);				\		parent = RB_PARENT(elm, field);				\		color = RB_COLOR(elm, field);				\		if (child)						\			RB_PARENT(child, field) = parent;		\		if (parent) {						\			if (RB_LEFT(parent, field) == elm)		\				RB_LEFT(parent, field) = child;		\			else						\				RB_RIGHT(parent, field) = child;	\			RB_AUGMENT(parent);				\		} else							\			RB_ROOT(head) = child;				\		if (RB_PARENT(elm, field) == old)			\			parent = elm;					\		(elm)->field = (old)->field;				\		if (RB_PARENT(old, field)) {				\			if (RB_LEFT(RB_PARENT(old, field), field) == old)\				RB_LEFT(RB_PARENT(old, field), field) = elm;\			else						\				RB_RIGHT(RB_PARENT(old, field), field) = elm;\			RB_AUGMENT(RB_PARENT(old, field));		\		} else							\			RB_ROOT(head) = elm;				\		RB_PARENT(RB_LEFT(old, field), field) = elm;		\		if (RB_RIGHT(old, field))				\			RB_PARENT(RB_RIGHT(old, field), field) = elm;	\		if (parent) {						\			left = parent;					\			do {						\				RB_AUGMENT(left);			\			} while ((left = RB_PARENT(left, field)));	\		}							\		goto color;						\	}								\	parent = RB_PARENT(elm, field);					\	color = RB_COLOR(elm, field);					\	if (child)							\		RB_PARENT(child, field) = parent;			\	if (parent) {							\		if (RB_LEFT(parent, field) == elm)			\			RB_LEFT(parent, field) = child;			\		else							\			RB_RIGHT(parent, field) = child;		\		RB_AUGMENT(parent);					\	} else								\		RB_ROOT(head) = child;					\color:									\	if (color == RB_BLACK)						\		name##_RB_REMOVE_COLOR(head, parent, child);		\	return (old);							\}									\									\/* Inserts a node into the RB tree */					\struct type *								\name##_RB_INSERT(struct name *head, struct type *elm)			\{									\	struct type *tmp;						\	struct type *parent = NULL;					\	int comp = 0;							\	tmp = RB_ROOT(head);						\	while (tmp) {							\		parent = tmp;						\		comp = (cmp)(elm, parent);				\		if (comp < 0)						\			tmp = RB_LEFT(tmp, field);			\		else if (comp > 0)					\			tmp = RB_RIGHT(tmp, field);			\		else							\			return (tmp);					\	}								\	RB_SET(elm, parent, field);					\	if (parent != NULL) {						\		if (comp < 0)						\			RB_LEFT(parent, field) = elm;			\		else							\			RB_RIGHT(parent, field) = elm;			\		RB_AUGMENT(parent);					\	} else								\		RB_ROOT(head) = elm;					\	name##_RB_INSERT_COLOR(head, elm);				\	return (NULL);							\}									\									\/* Finds the node with the same key as elm */				\struct type *								\name##_RB_FIND(struct name *head, struct type *elm)			\{									\	struct type *tmp = RB_ROOT(head);				\	int comp;							\	while (tmp) {							\		comp = cmp(elm, tmp);					\		if (comp < 0)						\			tmp = RB_LEFT(tmp, field);			\		else if (comp > 0)					\			tmp = RB_RIGHT(tmp, field);			\		else							\			return (tmp);					\	}								\	return (NULL);							\}									\									\struct type *								\name##_RB_NEXT(struct type *elm)					\{									\	if (RB_RIGHT(elm, field)) {					\		elm = RB_RIGHT(elm, field);				\		while (RB_LEFT(elm, field))				\			elm = RB_LEFT(elm, field);			\	} else {							\		if (RB_PARENT(elm, field) &&				\		    (elm == RB_LEFT(RB_PARENT(elm, field), field)))	\			elm = RB_PARENT(elm, field);			\		else {							\			while (RB_PARENT(elm, field) &&			\			    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\				elm = RB_PARENT(elm, field);		\			elm = RB_PARENT(elm, field);			\		}							\	}								\	return (elm);							\}									\									\struct type *								\name##_RB_MINMAX(struct name *head, int val)				\{									\	struct type *tmp = RB_ROOT(head);				\	struct type *parent = NULL;					\	while (tmp) {							\		parent = tmp;						\		if (val < 0)						\			tmp = RB_LEFT(tmp, field);			\		else							\			tmp = RB_RIGHT(tmp, field);			\	}								\	return (parent);						\}#define RB_NEGINF	-1#define RB_INF	1#define RB_INSERT(name, x, y)	name##_RB_INSERT(x, y)#define RB_REMOVE(name, x, y)	name##_RB_REMOVE(x, y)#define RB_FIND(name, x, y)	name##_RB_FIND(x, y)#define RB_NEXT(name, x, y)	name##_RB_NEXT(y)#define RB_MIN(name, x)		name##_RB_MINMAX(x, RB_NEGINF)#define RB_MAX(name, x)		name##_RB_MINMAX(x, RB_INF)#define RB_FOREACH(x, name, head)					\	for ((x) = RB_MIN(name, head);					\	     (x) != NULL;						\	     (x) = name##_RB_NEXT(x))#endif	/* _SYS_TREE_H_ */

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