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📄 tree.h

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/*	$OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $	*//* * Copyright 2002 Niels Provos <provos@citi.umich.edu> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef	_SYS_TREE_H_#define	_SYS_TREE_H_/* * This file defines data structures for different types of trees: * splay trees and red-black trees. * * A splay tree is a self-organizing data structure.  Every operation * on the tree causes a splay to happen.  The splay moves the requested * node to the root of the tree and partly rebalances it. * * This has the benefit that request locality causes faster lookups as * the requested nodes move to the top of the tree.  On the other hand, * every lookup causes memory writes. * * The Balance Theorem bounds the total access time for m operations * and n inserts on an initially empty tree as O((m + n)lg n).  The * amortized cost for a sequence of m accesses to a splay tree is O(lg n); * * A red-black tree is a binary search tree with the node color as an * extra attribute.  It fulfills a set of conditions: *	- every search path from the root to a leaf consists of the *	  same number of black nodes, *	- each red node (except for the root) has a black parent, *	- each leaf node is black. * * Every operation on a red-black tree is bounded as O(lg n). * The maximum height of a red-black tree is 2lg (n+1). */#define SPLAY_HEAD(name, type)						\struct name {								\	struct type *sph_root; /* root of the tree */			\}#define SPLAY_INITIALIZER(root)						\	{ NULL }#define SPLAY_INIT(root) do {						\	(root)->sph_root = NULL;					\} while (0)#define SPLAY_ENTRY(type)						\struct {								\	struct type *spe_left; /* left element */			\	struct type *spe_right; /* right element */			\}#define SPLAY_LEFT(elm, field)		(elm)->field.spe_left#define SPLAY_RIGHT(elm, field)		(elm)->field.spe_right#define SPLAY_ROOT(head)		(head)->sph_root#define SPLAY_EMPTY(head)		(SPLAY_ROOT(head) == NULL)/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */#define SPLAY_ROTATE_RIGHT(head, tmp, field) do {			\	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);	\	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\	(head)->sph_root = tmp;						\} while (0)	#define SPLAY_ROTATE_LEFT(head, tmp, field) do {			\	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);	\	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\	(head)->sph_root = tmp;						\} while (0)#define SPLAY_LINKLEFT(head, tmp, field) do {				\	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\	tmp = (head)->sph_root;						\	(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);		\} while (0)#define SPLAY_LINKRIGHT(head, tmp, field) do {				\	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\	tmp = (head)->sph_root;						\	(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);	\} while (0)#define SPLAY_ASSEMBLE(head, node, left, right, field) do {		\	SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);	\	SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);	\	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);	\} while (0)/* Generates prototypes and inline functions */#define SPLAY_PROTOTYPE(name, type, field, cmp)				\void name##_SPLAY(struct name *, struct type *);			\void name##_SPLAY_MINMAX(struct name *, int);				\struct type *name##_SPLAY_INSERT(struct name *, struct type *);		\struct type *name##_SPLAY_REMOVE(struct name *, struct type *);		\									\/* Finds the node with the same key as elm */				\static __inline struct type *						\name##_SPLAY_FIND(struct name *head, struct type *elm)			\{									\	if (SPLAY_EMPTY(head))						\		return(NULL);						\	name##_SPLAY(head, elm);					\	if ((cmp)(elm, (head)->sph_root) == 0)				\		return (head->sph_root);				\	return (NULL);							\}									\									\static __inline struct type *						\name##_SPLAY_NEXT(struct name *head, struct type *elm)			\{									\	name##_SPLAY(head, elm);					\	if (SPLAY_RIGHT(elm, field) != NULL) {				\		elm = SPLAY_RIGHT(elm, field);				\		while (SPLAY_LEFT(elm, field) != NULL) {		\			elm = SPLAY_LEFT(elm, field);			\		}							\	} else								\		elm = NULL;						\	return (elm);							\}									\									\static __inline struct type *						\name##_SPLAY_MIN_MAX(struct name *head, int val)			\{									\	name##_SPLAY_MINMAX(head, val);					\        return (SPLAY_ROOT(head));					\}/* Main splay operation. * Moves node close to the key of elm to top */#define SPLAY_GENERATE(name, type, field, cmp)				\struct type *								\name##_SPLAY_INSERT(struct name *head, struct type *elm)		\{									\    if (SPLAY_EMPTY(head)) {						\	    SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;	\    } else {								\	    int __comp;							\	    name##_SPLAY(head, elm);					\	    __comp = (cmp)(elm, (head)->sph_root);			\	    if(__comp < 0) {						\		    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\		    SPLAY_RIGHT(elm, field) = (head)->sph_root;		\		    SPLAY_LEFT((head)->sph_root, field) = NULL;		\	    } else if (__comp > 0) {					\		    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\		    SPLAY_LEFT(elm, field) = (head)->sph_root;		\		    SPLAY_RIGHT((head)->sph_root, field) = NULL;	\	    } else							\		    return ((head)->sph_root);				\    }									\    (head)->sph_root = (elm);						\    return (NULL);							\}									\									\struct type *								\name##_SPLAY_REMOVE(struct name *head, struct type *elm)		\{									\	struct type *__tmp;						\	if (SPLAY_EMPTY(head))						\		return (NULL);						\	name##_SPLAY(head, elm);					\	if ((cmp)(elm, (head)->sph_root) == 0) {			\		if (SPLAY_LEFT((head)->sph_root, field) == NULL) {	\			(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\		} else {						\			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\			(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\			name##_SPLAY(head, elm);			\			SPLAY_RIGHT((head)->sph_root, field) = __tmp;	\		}							\		return (elm);						\	}								\	return (NULL);							\}									\									\void									\name##_SPLAY(struct name *head, struct type *elm)			\{									\	struct type __node, *__left, *__right, *__tmp;			\	int __comp;							\\	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\	__left = __right = &__node;					\\	while ((__comp = (cmp)(elm, (head)->sph_root))) {		\		if (__comp < 0) {					\			__tmp = SPLAY_LEFT((head)->sph_root, field);	\			if (__tmp == NULL)				\				break;					\			if ((cmp)(elm, __tmp) < 0){			\				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\					break;				\			}						\			SPLAY_LINKLEFT(head, __right, field);		\		} else if (__comp > 0) {				\			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\			if (__tmp == NULL)				\				break;					\			if ((cmp)(elm, __tmp) > 0){			\				SPLAY_ROTATE_LEFT(head, __tmp, field);	\				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\					break;				\			}						\			SPLAY_LINKRIGHT(head, __left, field);		\		}							\	}								\	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\}									\									\/* Splay with either the minimum or the maximum element			\ * Used to find minimum or maximum element in tree.			\ */									\void name##_SPLAY_MINMAX(struct name *head, int __comp) \{									\	struct type __node, *__left, *__right, *__tmp;			\\	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\	__left = __right = &__node;					\\	while (1) {							\		if (__comp < 0) {					\			__tmp = SPLAY_LEFT((head)->sph_root, field);	\			if (__tmp == NULL)				\				break;					\			if (__comp < 0){				\				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\					break;				\			}						\			SPLAY_LINKLEFT(head, __right, field);		\		} else if (__comp > 0) {				\			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\			if (__tmp == NULL)				\				break;					\			if (__comp > 0) {				\				SPLAY_ROTATE_LEFT(head, __tmp, field);	\				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\					break;				\			}						\			SPLAY_LINKRIGHT(head, __left, field);		\		}							\	}								\	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\}#define SPLAY_NEGINF	-1#define SPLAY_INF	1#define SPLAY_INSERT(name, x, y)	name##_SPLAY_INSERT(x, y)#define SPLAY_REMOVE(name, x, y)	name##_SPLAY_REMOVE(x, y)#define SPLAY_FIND(name, x, y)		name##_SPLAY_FIND(x, y)#define SPLAY_NEXT(name, x, y)		name##_SPLAY_NEXT(x, y)#define SPLAY_MIN(name, x)		(SPLAY_EMPTY(x) ? NULL	\					: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))#define SPLAY_MAX(name, x)		(SPLAY_EMPTY(x) ? NULL	\					: name##_SPLAY_MIN_MAX(x, SPLAY_INF))#define SPLAY_FOREACH(x, name, head)					\	for ((x) = SPLAY_MIN(name, head);				\	     (x) != NULL;						\	     (x) = SPLAY_NEXT(name, head, x))/* Macros that define a red-back tree */#define RB_HEAD(name, type)						\struct name {								\	struct type *rbh_root; /* root of the tree */			\}#define RB_INITIALIZER(root)						\	{ NULL }#define RB_INIT(root) do {						\	(root)->rbh_root = NULL;					\} while (0)#define RB_BLACK	0#define RB_RED		1#define RB_ENTRY(type)							\struct {								\	struct type *rbe_left;		/* left element */		\	struct type *rbe_right;		/* right element */		\	struct type *rbe_parent;	/* parent element */		\	int rbe_color;			/* node color */		\}#define RB_LEFT(elm, field)		(elm)->field.rbe_left#define RB_RIGHT(elm, field)		(elm)->field.rbe_right#define RB_PARENT(elm, field)		(elm)->field.rbe_parent#define RB_COLOR(elm, field)		(elm)->field.rbe_color#define RB_ROOT(head)			(head)->rbh_root#define RB_EMPTY(head)			(RB_ROOT(head) == NULL)#define RB_SET(elm, parent, field) do {					\	RB_PARENT(elm, field) = parent;					\	RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;		\	RB_COLOR(elm, field) = RB_RED;					\} while (0)#define RB_SET_BLACKRED(black, red, field) do {				\	RB_COLOR(black, field) = RB_BLACK;				\	RB_COLOR(red, field) = RB_RED;					\} while (0)#ifndef RB_AUGMENT#define RB_AUGMENT(x)#endif#define RB_ROTATE_LEFT(head, elm, tmp, field) do {			\	(tmp) = RB_RIGHT(elm, field);					\	if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {		\		RB_PARENT(RB_LEFT(tmp, field), field) = (elm);		\	}								\

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