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📄 jspubtd.h

📁 java script test programing source code
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/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code, released * March 31, 1998. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */#ifndef jspubtd_h___#define jspubtd_h___/* * JS public API typedefs. */#include "jstypes.h"#include "jscompat.h"JS_BEGIN_EXTERN_C/* Scalar typedefs. */typedef uint16    jschar;typedef int32     jsint;typedef uint32    jsuint;typedef float64   jsdouble;typedef jsword    jsval;typedef jsword    jsid;typedef int32     jsrefcount;   /* PRInt32 if JS_THREADSAFE, see jslock.h *//* * Run-time version enumeration.  See jsconfig.h for compile-time counterparts * to these values that may be selected by the JS_VERSION macro, and tested by * #if expressions. */typedef enum JSVersion {    JSVERSION_1_0     = 100,    JSVERSION_1_1     = 110,    JSVERSION_1_2     = 120,    JSVERSION_1_3     = 130,    JSVERSION_1_4     = 140,    JSVERSION_ECMA_3  = 148,    JSVERSION_1_5     = 150,    JSVERSION_1_6     = 160,    JSVERSION_1_7     = 170,    JSVERSION_DEFAULT = 0,    JSVERSION_UNKNOWN = -1} JSVersion;#define JSVERSION_IS_ECMA(version) \    ((version) == JSVERSION_DEFAULT || (version) >= JSVERSION_1_3)/* Result of typeof operator enumeration. */typedef enum JSType {    JSTYPE_VOID,                /* undefined */    JSTYPE_OBJECT,              /* object */    JSTYPE_FUNCTION,            /* function */    JSTYPE_STRING,              /* string */    JSTYPE_NUMBER,              /* number */    JSTYPE_BOOLEAN,             /* boolean */    JSTYPE_NULL,                /* null */    JSTYPE_XML,                 /* xml object */    JSTYPE_LIMIT} JSType;/* Dense index into cached prototypes and class atoms for standard objects. */typedef enum JSProtoKey {#define JS_PROTO(name,code,init) JSProto_##name = code,#include "jsproto.tbl"#undef JS_PROTO    JSProto_LIMIT} JSProtoKey;/* JSObjectOps.checkAccess mode enumeration. */typedef enum JSAccessMode {    JSACC_PROTO  = 0,           /* XXXbe redundant w.r.t. id */    JSACC_PARENT = 1,           /* XXXbe redundant w.r.t. id */    JSACC_IMPORT = 2,           /* import foo.bar */    JSACC_WATCH  = 3,           /* a watchpoint on object foo for id 'bar' */    JSACC_READ   = 4,           /* a "get" of foo.bar */    JSACC_WRITE  = 8,           /* a "set" of foo.bar = baz */    JSACC_LIMIT} JSAccessMode;#define JSACC_TYPEMASK          (JSACC_WRITE - 1)/* * This enum type is used to control the behavior of a JSObject property * iterator function that has type JSNewEnumerate. */typedef enum JSIterateOp {    JSENUMERATE_INIT,       /* Create new iterator state */    JSENUMERATE_NEXT,       /* Iterate once */    JSENUMERATE_DESTROY     /* Destroy iterator state */} JSIterateOp;/* Struct typedefs. */typedef struct JSClass           JSClass;typedef struct JSExtendedClass   JSExtendedClass;typedef struct JSConstDoubleSpec JSConstDoubleSpec;typedef struct JSContext         JSContext;typedef struct JSErrorReport     JSErrorReport;typedef struct JSFunction        JSFunction;typedef struct JSFunctionSpec    JSFunctionSpec;typedef struct JSIdArray         JSIdArray;typedef struct JSProperty        JSProperty;typedef struct JSPropertySpec    JSPropertySpec;typedef struct JSObject          JSObject;typedef struct JSObjectMap       JSObjectMap;typedef struct JSObjectOps       JSObjectOps;typedef struct JSXMLObjectOps    JSXMLObjectOps;typedef struct JSRuntime         JSRuntime;typedef struct JSRuntime         JSTaskState;   /* XXX deprecated name */typedef struct JSScript          JSScript;typedef struct JSStackFrame      JSStackFrame;typedef struct JSString          JSString;typedef struct JSXDRState        JSXDRState;typedef struct JSExceptionState  JSExceptionState;typedef struct JSLocaleCallbacks JSLocaleCallbacks;/* JSClass (and JSObjectOps where appropriate) function pointer typedefs. *//* * Add, delete, get or set a property named by id in obj.  Note the jsval id * type -- id may be a string (Unicode property identifier) or an int (element * index).  The *vp out parameter, on success, is the new property value after * an add, get, or set.  After a successful delete, *vp is JSVAL_FALSE iff * obj[id] can't be deleted (because it's permanent). */typedef JSBool(* JS_DLL_CALLBACK JSPropertyOp)(JSContext *cx, JSObject *obj, jsval id,                                 jsval *vp);/* * This function type is used for callbacks that enumerate the properties of * a JSObject.  The behavior depends on the value of enum_op: * *  JSENUMERATE_INIT *    A new, opaque iterator state should be allocated and stored in *statep. *    (You can use PRIVATE_TO_JSVAL() to tag the pointer to be stored). * *    The number of properties that will be enumerated should be returned as *    an integer jsval in *idp, if idp is non-null, and provided the number of *    enumerable properties is known.  If idp is non-null and the number of *    enumerable properties can't be computed in advance, *idp should be set *    to JSVAL_ZERO. * *  JSENUMERATE_NEXT *    A previously allocated opaque iterator state is passed in via statep. *    Return the next jsid in the iteration using *idp.  The opaque iterator *    state pointed at by statep is destroyed and *statep is set to JSVAL_NULL *    if there are no properties left to enumerate. * *  JSENUMERATE_DESTROY *    Destroy the opaque iterator state previously allocated in *statep by a *    call to this function when enum_op was JSENUMERATE_INIT. * * The return value is used to indicate success, with a value of JS_FALSE * indicating failure. */typedef JSBool(* JS_DLL_CALLBACK JSNewEnumerateOp)(JSContext *cx, JSObject *obj,                                     JSIterateOp enum_op,                                     jsval *statep, jsid *idp);/* * The old-style JSClass.enumerate op should define all lazy properties not * yet reflected in obj. */typedef JSBool(* JS_DLL_CALLBACK JSEnumerateOp)(JSContext *cx, JSObject *obj);/* * Resolve a lazy property named by id in obj by defining it directly in obj. * Lazy properties are those reflected from some peer native property space * (e.g., the DOM attributes for a given node reflected as obj) on demand. * * JS looks for a property in an object, and if not found, tries to resolve * the given id.  If resolve succeeds, the engine looks again in case resolve * defined obj[id].  If no such property exists directly in obj, the process * is repeated with obj's prototype, etc. * * NB: JSNewResolveOp provides a cheaper way to resolve lazy properties. */typedef JSBool(* JS_DLL_CALLBACK JSResolveOp)(JSContext *cx, JSObject *obj, jsval id);/* * Like JSResolveOp, but flags provide contextual information as follows: * *  JSRESOLVE_QUALIFIED   a qualified property id: obj.id or obj[id], not id *  JSRESOLVE_ASSIGNING   obj[id] is on the left-hand side of an assignment *  JSRESOLVE_DETECTING   'if (o.p)...' or similar detection opcode sequence *  JSRESOLVE_DECLARING   var, const, or function prolog declaration opcode *  JSRESOLVE_CLASSNAME   class name used when constructing * * The *objp out parameter, on success, should be null to indicate that id * was not resolved; and non-null, referring to obj or one of its prototypes, * if id was resolved. * * This hook instead of JSResolveOp is called via the JSClass.resolve member * if JSCLASS_NEW_RESOLVE is set in JSClass.flags. * * Setting JSCLASS_NEW_RESOLVE and JSCLASS_NEW_RESOLVE_GETS_START further * extends this hook by passing in the starting object on the prototype chain * via *objp.  Thus a resolve hook implementation may define the property id * being resolved in the object in which the id was first sought, rather than * in a prototype object whose class led to the resolve hook being called. * * When using JSCLASS_NEW_RESOLVE_GETS_START, the resolve hook must therefore * null *objp to signify "not resolved".  With only JSCLASS_NEW_RESOLVE and no * JSCLASS_NEW_RESOLVE_GETS_START, the hook can assume *objp is null on entry. * This is not good practice, but enough existing hook implementations count * on it that we can't break compatibility by passing the starting object in * *objp without a new JSClass flag. */typedef JSBool(* JS_DLL_CALLBACK JSNewResolveOp)(JSContext *cx, JSObject *obj, jsval id,                                   uintN flags, JSObject **objp);/* * Convert obj to the given type, returning true with the resulting value in * *vp on success, and returning false on error or exception. */typedef JSBool(* JS_DLL_CALLBACK JSConvertOp)(JSContext *cx, JSObject *obj, JSType type,                                jsval *vp);/* * Finalize obj, which the garbage collector has determined to be unreachable * from other live objects or from GC roots.  Obviously, finalizers must never * store a reference to obj. */typedef void(* JS_DLL_CALLBACK JSFinalizeOp)(JSContext *cx, JSObject *obj);/* * Used by JS_AddExternalStringFinalizer and JS_RemoveExternalStringFinalizer * to extend and reduce the set of string types finalized by the GC. */typedef void(* JS_DLL_CALLBACK JSStringFinalizeOp)(JSContext *cx, JSString *str);/* * The signature for JSClass.getObjectOps, used by JS_NewObject's internals * to discover the set of high-level object operations to use for new objects * of the given class.  All native objects have a JSClass, which is stored as * a private (int-tagged) pointer in obj->slots[JSSLOT_CLASS].  In contrast, * all native and host objects have a JSObjectMap at obj->map, which may be * shared among a number of objects, and which contains the JSObjectOps *ops * pointer used to dispatch object operations from API calls. * * Thus JSClass (which pre-dates JSObjectOps in the API) provides a low-level * interface to class-specific code and data, while JSObjectOps allows for a * higher level of operation, which does not use the object's class except to * find the class's JSObjectOps struct, by calling clasp->getObjectOps, and to * finalize the object. * * If this seems backwards, that's because it is!  API compatibility requires * a JSClass *clasp parameter to JS_NewObject, etc.  Most host objects do not * need to implement the larger JSObjectOps, and can share the common JSScope * code and data used by the native (js_ObjectOps, see jsobj.c) ops. * * Further extension to preserve API compatibility: if this function returns * a pointer to JSXMLObjectOps.base, not to JSObjectOps, then the engine calls * extended hooks needed for E4X. */typedef JSObjectOps *(* JS_DLL_CALLBACK JSGetObjectOps)(JSContext *cx, JSClass *clasp);/* * JSClass.checkAccess type: check whether obj[id] may be accessed per mode, * returning false on error/exception, true on success with obj[id]'s last-got * value in *vp, and its attributes in *attrsp.  As for JSPropertyOp above, id * is either a string or an int jsval. * * See JSCheckAccessIdOp, below, for the JSObjectOps counterpart, which takes * a jsid (a tagged int or aligned, unique identifier pointer) rather than a * jsval.  The native js_ObjectOps.checkAccess simply forwards to the object's * clasp->checkAccess, so that both JSClass and JSObjectOps implementors may * specialize access checks. */typedef JSBool(* JS_DLL_CALLBACK JSCheckAccessOp)(JSContext *cx, JSObject *obj, jsval id,                                    JSAccessMode mode, jsval *vp);/* * Encode or decode an object, given an XDR state record representing external * data.  See jsxdrapi.h. */typedef JSBool(* JS_DLL_CALLBACK JSXDRObjectOp)(JSXDRState *xdr, JSObject **objp);/* * Check whether v is an instance of obj.  Return false on error or exception, * true on success with JS_TRUE in *bp if v is an instance of obj, JS_FALSE in * *bp otherwise. */typedef JSBool(* JS_DLL_CALLBACK JSHasInstanceOp)(JSContext *cx, JSObject *obj, jsval v,                                    JSBool *bp);/* * Function type for JSClass.mark and JSObjectOps.mark, called from the GC to * scan live GC-things reachable from obj's private data structure.  For each * such thing, a mark implementation must call

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