📄 bitmapex.cpp
字号:
// BitmapEx.cpp: implementation of the CBitmapEx class.
//
// History:
// 2002.11.23
// copy from kdphoto projects
//
//
//
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "BitmapEx.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
const int HIMETRIC_INCH = 2540;
// TransparentBlt - Copies a bitmap transparently onto the destination DC
// hdcDest - Handle to destination device context
// nXDest - x-coordinate of destination rectangle's upper-left corner
// nYDest - y-coordinate of destination rectangle's upper-left corner
// nWidth - Width of destination rectangle
// nHeight - height of destination rectangle
// hBitmap - Handle of the source bitmap
// nXSrc - x-coordinate of source rectangle's upper-left corner
// nYSrc - y-coordinate of source rectangle's upper-left corner
// colorTransparent - The transparent color
// hPal - Logical palette to be used with bitmap. Can be NULL
void MyTransparentBlt( HDC hdcDest, int nXDest, int nYDest, int nWidth,
int nHeight, HBITMAP hBitmap, int nXSrc, int nYSrc,
COLORREF colorTransparent, HPALETTE hPal )
{
CDC dc, memDC, maskDC, tempDC;
dc.Attach( hdcDest );
maskDC.CreateCompatibleDC(&dc);
CBitmap maskBitmap;
//add these to store return of SelectObject() calls
CBitmap* pOldMemBmp = NULL;
CBitmap* pOldMaskBmp = NULL;
HBITMAP hOldTempBmp = NULL;
memDC.CreateCompatibleDC(&dc);
tempDC.CreateCompatibleDC(&dc);
CBitmap bmpImage;
bmpImage.CreateCompatibleBitmap( &dc, nWidth, nHeight );
pOldMemBmp = memDC.SelectObject( &bmpImage );
// Select and realize the palette
if( dc.GetDeviceCaps(RASTERCAPS) & RC_PALETTE && hPal )
{
::SelectPalette( dc, hPal, FALSE );
dc.RealizePalette();
::SelectPalette( memDC, hPal, FALSE );
}
hOldTempBmp = (HBITMAP) ::SelectObject( tempDC.m_hDC, hBitmap );
memDC.BitBlt( 0,0,nWidth, nHeight, &tempDC, nXSrc, nYSrc, SRCCOPY );
// Create monochrome bitmap for the mask
maskBitmap.CreateBitmap( nWidth, nHeight, 1, 1, NULL );
pOldMaskBmp = maskDC.SelectObject( &maskBitmap );
memDC.SetBkColor( colorTransparent );
// Create the mask from the memory DC
maskDC.BitBlt( 0, 0, nWidth, nHeight, &memDC,
0, 0, SRCCOPY );
// Set the background in memDC to black. Using SRCPAINT with black
// and any other color results in the other color, thus making
// black the transparent color
memDC.SetBkColor(RGB(0,0,0));
memDC.SetTextColor(RGB(255,255,255));
memDC.BitBlt(0, 0, nWidth, nHeight, &maskDC, 0, 0, SRCAND);
// Set the foreground to black. See comment above.
dc.SetBkColor(RGB(255,255,255));
dc.SetTextColor(RGB(0,0,0));
dc.BitBlt(nXDest, nYDest, nWidth, nHeight, &maskDC, 0, 0, SRCAND);
// Combine the foreground with the background
dc.BitBlt(nXDest, nYDest, nWidth, nHeight, &memDC,
0, 0, SRCPAINT);
if (hOldTempBmp)
::SelectObject( tempDC.m_hDC, hOldTempBmp);
if (pOldMaskBmp)
maskDC.SelectObject( pOldMaskBmp );
if (pOldMemBmp)
memDC.SelectObject( pOldMemBmp );
dc.Detach();
}
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CBitmapEx::CBitmapEx()
{
}
CBitmapEx::~CBitmapEx()
{
}
BOOL CBitmapEx::StretchDraw(CDC *pDC, LPRECT r, LPRECT sr )
{
if ( !r ) return FALSE;
CDC dc;
dc.CreateCompatibleDC( pDC );
CBitmap * bmp = dc.SelectObject( this );
pDC->SetStretchBltMode(COLORONCOLOR);
if ( !sr )
pDC->StretchBlt( r->left, r->top, r->right, r->bottom, &dc, 0, 0, GetWidth(), GetHeight() ,
SRCCOPY );
else
pDC->StretchBlt( r->left, r->top, r->right - r->left, r->bottom - r->top, &dc, sr->left, sr->top,
sr->right - sr->left, sr->bottom - sr->top,
SRCCOPY );
dc.SelectObject( bmp );
return TRUE;
}
BOOL CBitmapEx::StretchDraw(CDC *pDC, LPRECT r)
{
CDC dc;
dc.CreateCompatibleDC( pDC );
CBitmap * bmp = dc.SelectObject( this );
pDC->StretchBlt( r->left, r->top, r->right, r->bottom, &dc, 0, 0, GetWidth(), GetHeight() ,
SRCCOPY );
dc.SelectObject( bmp );
return TRUE;
}
BOOL CBitmapEx::Draw( CDC *pDC, int x, int y, LPRECT sr, COLORREF colTrans, BOOL bTrans )
{
if ( !bTrans )
Draw( pDC ,x, y, sr );
else
{
MyTransparentBlt( pDC->GetSafeHdc(), x, y, sr->right - sr->left, sr->bottom - sr->top,
(HBITMAP)this->GetSafeHandle(), sr->left, sr->top, colTrans, NULL );
}
return TRUE;
}
//draw sub bmp to special point
BOOL CBitmapEx::Draw( CDC *pDC, int x, int y, LPRECT sr )
{
CDC dc;
dc.CreateCompatibleDC( pDC );
CBitmap * bmp = dc.SelectObject( this );
if ( sr != NULL)
pDC->BitBlt( x, y, sr->right - sr->left, sr->bottom - sr->top, &dc,
sr->left, sr->top, SRCCOPY );
else
pDC->BitBlt( x, y, Width(), Height(), &dc,
0, 0, SRCCOPY );
dc.SelectObject( bmp );
return TRUE;
}
BOOL CBitmapEx::Draw(CDC *pDC, LPRECT r)
{
CDC dc;
dc.CreateCompatibleDC( pDC );
CBitmap * bmp = dc.SelectObject( this );
pDC->BitBlt( r->left, r->top, r->right - r->left, r->bottom - r->top, &dc, 0, 0 ,
SRCCOPY );
dc.SelectObject( bmp );
return TRUE;
}
///HOWTO: Drawing Transparent Bitmaps
//see: Microsoft Knowledge Base Article - Q79212
BOOL CBitmapEx::DrawTransparent(CDC * pDC, int x, int y, COLORREF crColour)
{
MyTransparentBlt( pDC->GetSafeHdc(), x, y, GetWidth(), GetHeight(), (HBITMAP)this->GetSafeHandle(), 0, 0, crColour, NULL );
/*
COLORREF crOldBack = pDC->SetBkColor(0);
COLORREF crOldText = pDC->SetTextColor(RGB(255,255,255));
CDC dcImage, dcTrans;
// Create two memory dcs for the image and the mask
dcImage.CreateCompatibleDC(pDC);
dcTrans.CreateCompatibleDC(pDC);
// Select the image into the appropriate dc
CBitmap* pOldBitmapImage = dcImage.SelectObject(this);
// Create the mask bitmap
CBitmap bitmapTrans;
int nWidth = GetWidth();
int nHeight = GetHeight();
bitmapTrans.CreateBitmap(nWidth, nHeight, 1, 1, NULL);
// Select the mask bitmap into the appropriate dc
CBitmap* pOldBitmapTrans = dcTrans.SelectObject(&bitmapTrans);
// Build mask based on transparent colour
dcImage.SetBkColor(crColour);
dcTrans.BitBlt(0, 0, nWidth, nHeight, &dcImage, 0, 0, SRCCOPY);
// Do the work - True Mask method - cool if not actual display
pDC->BitBlt(x, y, nWidth, nHeight, &dcImage, 0, 0, SRCINVERT);
pDC->BitBlt(x, y, nWidth, nHeight, &dcTrans, 0, 0, SRCAND);
pDC->BitBlt(x, y, nWidth, nHeight, &dcImage, 0, 0, SRCINVERT);
// Restore settings
dcImage.SelectObject(pOldBitmapImage);
dcTrans.SelectObject(pOldBitmapTrans);
pDC->SetBkColor(crOldBack);
pDC->SetTextColor(crOldText);
*/
return TRUE;
}
HRGN CBitmapEx::CreateRgnFromFile( COLORREF color )
{
HBITMAP hBmp = (HBITMAP)this->GetSafeHandle();
// get image properties
BITMAP bmp = { 0 };
::GetObject( hBmp, sizeof(BITMAP), &bmp );
// allocate memory for extended image information
LPBITMAPINFO bi = (LPBITMAPINFO) new BYTE[ sizeof(BITMAPINFO) + 8 ];
memset( bi, 0, sizeof(BITMAPINFO) + 8 );
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
// set window size
int m_dwWidth = bmp.bmWidth; // bitmap width
int m_dwHeight = bmp.bmHeight; // bitmap height
// create temporary dc
HDC dc = CreateIC( "DISPLAY",NULL,NULL,NULL );
// get extended information about image (length, compression, length of color table if exist, ...)
DWORD res = GetDIBits( dc, hBmp, 0, bmp.bmHeight, 0, bi, DIB_RGB_COLORS );
// allocate memory for image data (colors)
LPBYTE pBits = new BYTE[ bi->bmiHeader.biSizeImage + 4 ];
// allocate memory for color table
if ( bi->bmiHeader.biBitCount == 8 )
{
// actually color table should be appended to this header(BITMAPINFO),
// so we have to reallocate and copy it
LPBITMAPINFO old_bi = bi;
// 255 - because there is one in BITMAPINFOHEADER
bi = (LPBITMAPINFO)new char[ sizeof(BITMAPINFO) + 255 * sizeof(RGBQUAD) ];
memcpy( bi, old_bi, sizeof(BITMAPINFO) );
// release old header
delete old_bi;
}
// get bitmap info header
BITMAPINFOHEADER& bih = bi->bmiHeader;
// get color table (for 256 color mode contains 256 entries of RGBQUAD(=DWORD))
LPDWORD clr_tbl = (LPDWORD)&bi->bmiColors;
// fill bits buffer
res = GetDIBits( dc, hBmp, 0, bih.biHeight, pBits, bi, DIB_RGB_COLORS );
DeleteDC( dc );
BITMAP bm;
::GetObject( hBmp, sizeof(BITMAP), &bm );
// shift bits and byte per pixel (for comparing colors)
LPBYTE pClr = (LPBYTE)&color;
// swap red and blue components
BYTE tmp = pClr[0]; pClr[0] = pClr[2]; pClr[2] = tmp;
// convert color if curent DC is 16-bit (5:6:5) or 15-bit (5:5:5)
if ( bih.biBitCount == 16 )
{
// for 16 bit
color = ((DWORD)(pClr[0] & 0xf8) >> 3) |
((DWORD)(pClr[1] & 0xfc) << 3) |
((DWORD)(pClr[2] & 0xf8) << 8);
// for 15 bit
// color = ((DWORD)(pClr[0] & 0xf8) >> 3) |
// ((DWORD)(pClr[1] & 0xf8) << 2) |
// ((DWORD)(pClr[2] & 0xf8) << 7);
}
const DWORD RGNDATAHEADER_SIZE = sizeof(RGNDATAHEADER);
const DWORD ADD_RECTS_COUNT = 40; // number of rects to be appended
// to region data buffer
// BitPerPixel
BYTE Bpp = bih.biBitCount >> 3; // bytes per pixel
// bytes per line in pBits is DWORD aligned and bmp.bmWidthBytes is WORD aligned
// so, both of them not
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -