📄 skinbutton.h
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#if !defined(AFX_SKINBUTTON_H__F3A4A4C8_725E_4184_8A4D_A7A848F839FE__INCLUDED_)
#define AFX_SKINBUTTON_H__F3A4A4C8_725E_4184_8A4D_A7A848F839FE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SkinButton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSkinButton window
#include "BitmapEx.h"
class CSkinButtonResource
{
CBitmapEx m_bmpButton;
int m_TopHeight, m_LeftWidth, m_RightWidth, m_BottomHeight;
BOOL m_bTile;
BOOL m_bTrans;
BOOL m_bInited;
public:
CSkinButtonResource()
{
m_bInited = FALSE;
}
BOOL DrawAImage( CDC *pDC, CRect r, CRect sr );
BOOL LoadSkin( const char * skinfile );
BOOL DrawImage(CDC *pDC, CRect r, int state);
friend class CSkinButton;
};
class CSkinButton : public CButton
{
DECLARE_DYNAMIC(CSkinButton)
// Construction
CSkinButtonResource * m_res;
BOOL m_bMouseIn;
BOOL m_bDown;
BOOL m_bFocus;
BOOL m_bEnable;
COLORREF m_backcolor;
COLORREF m_textcolor;
public:
CSkinButton();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSkinButton)
//}}AFX_VIRTUAL
// Implementation
public:
BOOL EnableWindow( BOOL bEnable = TRUE );
BOOL GetRegion();
BOOL DrawImage( CBitmapEx& bmp );
BOOL DrawText( CDC * pDC );
BOOL SetResource( CSkinButtonResource * res )
{
m_res = res;
//GetRegion();
return res != NULL;
}
virtual ~CSkinButton();
// Generated message map functions
protected:
//{{AFX_MSG(CSkinButton)
afx_msg void OnPaint();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnSetFocus(CWnd* pOldWnd);
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnEnable(BOOL bEnable);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SKINBUTTON_H__F3A4A4C8_725E_4184_8A4D_A7A848F839FE__INCLUDED_)
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