📄 lqueue.cpp
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// LQueue.cpp: implementation of the LQueue class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "antclusting.h"
#include "LQueue.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
template <class Elem>
LQueue<Elem>::LQueue(void)
{
front=rear=new CLink<Elem>;
front->next=NULL;
size = 0;
}
template <class Elem>
LQueue<Elem>::~LQueue()
{
clear();
}
template <class Elem>
void LQueue<Elem>::clear() { // Clear queue
while(front != NULL) { // Delete each link node
rear = front;
front = front->next;
delete rear;
}
rear = NULL;
size = 0;
}
template <class Elem>
bool LQueue<Elem>::enqueue(const Elem& it) {
// Append new node
rear->next = new Link<Elem>(it, NULL);
rear = rear->next;
size++;
return true;
}
template <class Elem>
bool LQueue<Elem>::dequeue(Elem& it)
{ // Remove Elem from front
if (size == 0) return false; // Empty
it = front->element; // Store dequeued value
Link<Elem>* ltemp = front; // Hold dequeued link
front = front->next; // Advance front
delete ltemp; // Delete link
if (front == NULL) rear = NULL; // Dequeued last element
size --;
return true; // Return element value
}
template <class Elem>
bool LQueue<Elem>::frontValue(Elem& it) const {
if (size == 0) return false;
it = front->element;
return true;
}
template <class Elem>
int LQueue<Elem>::length() const
{ return size; }
template <class Elem>
bool LQueue<Elem>::visit(Elem& it)
{
CLink<Elem> *temp;
temp=front;
if (front==rear==NULL)
return false;
else
{
while(temp)
{
if(it==temp->element ) return false;
temp=temp->next;
}
retrun true;
}
}
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